Androrc the Orc
Emperor
I am starting this thread to discuss the implementation of wild animals into Religion and Revolution. These are the aspects of the feature as per the concept in ray's post and the modifications to it discussed in the Mod Development thread:
1. There are different wild animals like Black Bear, Boar, Brown Bear, Cougar, Jaguar, Panther, Polar Bear, Wolf and Humpback Whale.
2. (Re-)Spawning would be done by terrain:
Tundra, Permafrost -> Polar Bear, Wolf
Marsh, Light Green Savannah -> Panther, Boar
Prairie -> Cougar, Bear
Savannah -> Black Bear, Boar, Wolf
3. There is a maximum limit of wild animals to be (Re-)Spawned defined at the mapsizes. (XML)
4. The frequency / chances of respawning will be set at Difficulty. (XML)
5. There will be a game option to turn this feature of.
6. Wild Animals cannot enter a tile next to a city. (These are safe areas)
(Of course they will also not be spawned there)
7. Wild Animals are generally relatively weak and only pose a real threat to non-military units. (Should they only pose a threat to non-military or non-gunpowder units? I personally feel a pre-gunpowder unit should have some difficulty in overpowering a bear)
8. Killing a wild animal will give you a little Fur. (Automatically at the nearest city); killing a Humpback Whale gives a little Food and Whale Blubber to the attacking ship.
9. Some animals are defensive only (such as the Humpback Whale).
What do you think?
1. There are different wild animals like Black Bear, Boar, Brown Bear, Cougar, Jaguar, Panther, Polar Bear, Wolf and Humpback Whale.
2. (Re-)Spawning would be done by terrain:
Tundra, Permafrost -> Polar Bear, Wolf
Marsh, Light Green Savannah -> Panther, Boar
Prairie -> Cougar, Bear
Savannah -> Black Bear, Boar, Wolf
3. There is a maximum limit of wild animals to be (Re-)Spawned defined at the mapsizes. (XML)
4. The frequency / chances of respawning will be set at Difficulty. (XML)
5. There will be a game option to turn this feature of.
6. Wild Animals cannot enter a tile next to a city. (These are safe areas)
(Of course they will also not be spawned there)
7. Wild Animals are generally relatively weak and only pose a real threat to non-military units. (Should they only pose a threat to non-military or non-gunpowder units? I personally feel a pre-gunpowder unit should have some difficulty in overpowering a bear)
8. Killing a wild animal will give you a little Fur. (Automatically at the nearest city); killing a Humpback Whale gives a little Food and Whale Blubber to the attacking ship.
9. Some animals are defensive only (such as the Humpback Whale).
What do you think?