First, its a great mod! i really enjoy playing it, even tho the AI is alot weaker then in BTS.
Here is the biggest flaw i noticed: The AI doesnt use ships for a landing attack at all. If you are on a island/continent and your opponent is on another its a safe easy victory, becouse the computer cant figure out how to transport troops to your continent and attack.
Another prety big flaw is that the computer cant figure out how to use siege weapons, and dont use them at all when attacking a city. It only wastes its siege weapons on single units without finishing them off even.
Is in the project someone dedicated on improving the AI? If not i am considering some work on it (if i can figure out how and where. i am familiar with python and xml but didnt bother yet to check civ4 code)
best regards Serbitas
Here is the biggest flaw i noticed: The AI doesnt use ships for a landing attack at all. If you are on a island/continent and your opponent is on another its a safe easy victory, becouse the computer cant figure out how to transport troops to your continent and attack.
Another prety big flaw is that the computer cant figure out how to use siege weapons, and dont use them at all when attacking a city. It only wastes its siege weapons on single units without finishing them off even.
Is in the project someone dedicated on improving the AI? If not i am considering some work on it (if i can figure out how and where. i am familiar with python and xml but didnt bother yet to check civ4 code)
best regards Serbitas