Mjalnar
Kitten Arsonist
Nereyus, Lshipp and I have been brainstorming ideas for a series of Civilization V mods, where each one is a collection of 4 or so civilizations, most of which have their idea coming from 'shattering' an existing Civilization into 4 sub-civilizations.
Each Shattered Civ collection would contain the 4 sub-civilizations, a scenario, and, possibly, a re-make of the entire Civ. For example:
Shattered Spain would consist of 5 Civilizations: Galicia, Castille, Aragon, Navarra, León, Spain and a scenario revolving around the Iberian Peninsula, where the player must unite Spain, fighting against the Moors and the other Spanish Kingdoms. Depending on scriptability, once the player has amassed enough land in Iberia, there may be a mechanic to turn into a United Spain.
Before we begin with this series, we'd like to know which collections sound most appealing to you, hence the poll above. Here is a more in-depth look at what each collection would entail:
1. Shattered Spain
- Castille, Galicia, Aragon, Navarra, León.
2. Shattered England
- Wessex, Mercia, Northumbria, Cornwall
3. Shattered Celts
- Scotland, Wales, Ireland, Mann
4. Shattered France
- Aquitaine, Normans, Francia, Britanny
5. Shattered Germany
- Prussia, Bohemia, Moravia, Bavaria
6. Shattered Sweden
- Swiþjod, Norway, Finnmark, Gotland
7. Shattered Russia
- Novgorod, Cumania, Kievan Rus, Muscovia
8. Shattered Rome
- Julii, Brutii, Scipii, SPQR
9. Shattered Greece
- Athens, Sparta, Corinth, Macedon
10. *Holy Orders
- Teutonic Order, Knights Hospitaller, Knights of Calatrava, Knights Templar
- Prussia, Rhodes, Andalusia, Jerusalem
11. Italian States
- Lombardy, The Papacy, Naples, Sicily
12. More Republics
- Genoa, Pisa, Venice (Redone), The Hansa
13. Eastern Europe
- Croatia, Hungary, Poland (Redone), Lithuania
14. Balkan States
- Serbia, Bulgaria, Romania, Albania
15. ACTDEBSEBIWBAITD
- Burgundy, Magyars, Wendish Empire, Luxembourg
*Holy Orders will have a unique mechanic - we plan to have them start the game without any settlers, and they are incapable of building settlers. What they do get is a Great Prophet and a sizable army. They must expand by conquest. Cities which follow their religion will not enter resistance or create unhappiness. Once they own a capital and 3 more cities, they will become a normal civ, capable of settling, and with new abilities - for example, the Teutonic Knights would become Prussia.
Each Shattered Civ collection would contain the 4 sub-civilizations, a scenario, and, possibly, a re-make of the entire Civ. For example:
Shattered Spain would consist of 5 Civilizations: Galicia, Castille, Aragon, Navarra, León, Spain and a scenario revolving around the Iberian Peninsula, where the player must unite Spain, fighting against the Moors and the other Spanish Kingdoms. Depending on scriptability, once the player has amassed enough land in Iberia, there may be a mechanic to turn into a United Spain.
Before we begin with this series, we'd like to know which collections sound most appealing to you, hence the poll above. Here is a more in-depth look at what each collection would entail:
1. Shattered Spain
- Castille, Galicia, Aragon, Navarra, León.
2. Shattered England
- Wessex, Mercia, Northumbria, Cornwall
3. Shattered Celts
- Scotland, Wales, Ireland, Mann
4. Shattered France
- Aquitaine, Normans, Francia, Britanny
5. Shattered Germany
- Prussia, Bohemia, Moravia, Bavaria
6. Shattered Sweden
- Swiþjod, Norway, Finnmark, Gotland
7. Shattered Russia
- Novgorod, Cumania, Kievan Rus, Muscovia
8. Shattered Rome
- Julii, Brutii, Scipii, SPQR
9. Shattered Greece
- Athens, Sparta, Corinth, Macedon
10. *Holy Orders
- Teutonic Order, Knights Hospitaller, Knights of Calatrava, Knights Templar
- Prussia, Rhodes, Andalusia, Jerusalem
11. Italian States
- Lombardy, The Papacy, Naples, Sicily
12. More Republics
- Genoa, Pisa, Venice (Redone), The Hansa
13. Eastern Europe
- Croatia, Hungary, Poland (Redone), Lithuania
14. Balkan States
- Serbia, Bulgaria, Romania, Albania
15. ACTDEBSEBIWBAITD
- Burgundy, Magyars, Wendish Empire, Luxembourg
*Holy Orders will have a unique mechanic - we plan to have them start the game without any settlers, and they are incapable of building settlers. What they do get is a Great Prophet and a sizable army. They must expand by conquest. Cities which follow their religion will not enter resistance or create unhappiness. Once they own a capital and 3 more cities, they will become a normal civ, capable of settling, and with new abilities - for example, the Teutonic Knights would become Prussia.