A Guide To Earth 1000 a.d.

s.c.dude

Invading N.C.
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THis is the guide to earth 1000 a.d. for each civ even going to contain vikings and bzantines (though last) you can play themhttp://forums.civfanatics.com/showthread.php?t=185829!this is expected to take around 2 months so all help is appreciated.I'll edit this post each time i find the strategy for each civ.Also for each one im using the default difficulty for each. All ready here we go!


Mongols
Don't attack china simply raze the iron near the first city they have with an archer and destroy their route to silk road. then settle one settler near a lake and wait for him to talk (he'll demand that city) Take all of your army (minus an archer an settler) down the silk road. Setlle the remaining settler above saladin in the silk road. Then gather all troops near the border and attack him. take the city on the silk road the one to the east of baghdad, bagdad and jeruelaum. attack jeruselum even if europes conquered it. dont garrison any keshiks in the city dont heal them either till you get to baghad. cut all routes to jeruselaum then when all keshiks healed attack have near jeruselum trade techs and get on his good side. by this time saladin will be hoping for peace give it to him but try to get musa to attack. convert to christianity and trade techs with europe. after this whip an army:whipped: an finish him off, byzantine too if you can. then you can basicly do whatever you want but dont sign open bordes with anyone and encircle europe.keep an tech imperialism with the world for as long as you can.

India
Fight saladin. he's sitting on the best land in the game and you can take it.Slaving is the only way i could get troops plus with all those recources this works really well.I found that catupults and elephants (slaved) make the best combination for attacking. By 1500 you should have all of his empire under your control but thoese 2 north african cities are no use so i didnt conquer them. you should be able to extract a pretty good tribute from saladin for peace. Also capture constantinople and the sities east of it if you can, else the europeans might use it as a conduit to attack you. you can cruise to any victory from here but i reccomend diplomatic.

France
Your in a perfect place to expand in europe. Build oracles asap to get musketeers On the second turn you should have cordoba and fight off the culture with the great artist that spawns in paris. Build up an army and attack england, preferably before redcoats arrive:p after england, spain:ar15: Even though your uu is mostly crud it is a good replacement for knights. If you attack germany be ready to fight. frederick builds up a huge army usually to fight byzantine and you should take advantage of this by attacking before byzantine is destroyed.
 
Reserved for future use
 
Maybe you should provide more general tips for each civ depending on their location, as opposed to highly specific scenarios, which are unlikely to help anyone if the AI does not behave similarly in their game.

For instance, this thread here, on the Earth- 18 civ scenario, was very popular and informative. Of course, you have to be a real expert to provide tips that will almost always work. I'm assuming you have beaten 1000AD Earth with every civ before, right?

http://forums.civfanatics.com/showthread.php?t=176039&highlight=Earth
 
updated
xcl
 
okay im going to complete this guide and make the strategy more flexible.
 
added france, any comments welcome
 
My recommendation for France is to build the Oracle ASAP. You can slingshot Gunpowder and have musketeers in action ridiculously early. Finish off Spain before going across the channel. You don't even need to worry about the New World much....just conquer the Old!
 
Lance of Llanwy said:
My recommendation for France is to build the Oracle ASAP. You can slingshot Gunpowder and have musketeers in action ridiculously early. Finish off Spain before going across the channel. You don't even need to worry about the New World much....just conquer the Old!
ive added some of your post
 
I'm playing a game in saladin right now be complteted in a couple of days
 
I'm reading.... and I'm the Prince of France... umm was...

My progress ... basically I forgot the UU of France is Mukeeteers... so.. pulled out really late... but rely a lot on Knights and rather peaceful expansion by utilising Creative trait ..... it goes like this...

I didn't attempt Jereselum... but I took Cairo... based on a very distinctive sight of the pyrimid. and cut off the route to Middle East. Go Representative.
Take out that 2 cities in North Africa and make peace... total, use 6 knights.
Of course do Oracle... Great Library and many Wonders ... although I failed on sis chapel and something else... utilise Industrial trait, Mable and Stone. London's culture is a trouble. Use wonder to power up culture ... and
Got Civil Service Early... for wonder building..

Expansion ? Africa ! Lots' of cot cities... along the river of Nile, I built 3 cities on flooded plain and 1 on glassland... and gold, silver, gem can be aquired in middle and south Africa.... and should took a tech lead from there.

More Expansion in Middle Age, took Vikings. except it's capital, the last city to be captured.
Cultural Expansion convert Bermen then. by that time I have Calvary.

More Expansion........ Infantry on Spain. Settles in South America Coasts.

got Boardway, Effe Tower and Rock and Roll... convert Salzburg. Then march to Constantinople.

Got allied with China, Japan, Mongol (Mutual Enemy bonus got really weird in this sceanario.) Formed Evil Four.

Stir up a war, India vs Mongol & Japs ; China vs Mali ; Me vs Germany.
It was intended to make Arabs to attack any of us, but nothing happen.... Monty and British in war instead.
Take rest of Italy.
Tanks vs Elephants of Mali, anything vs HC less than 10 riflemen. So total Control on Africa and South America (with a hole in Jungle...).

Suddenly I have United Nation... I go like Electricity > Radio > Industrial (make time for 2 wonders), then Mass Media.
First Resolution: Diplomacy Victory.. and it passed... oh... suprise.

I just feel safe with having spain, british and german as my ally in the early game. I feel very risky on warring spain and british early ... while german is that close to me.... they DO have a lot of longbows.....
 
when i played france i pulled the knights from jeruselem and europe to ferry them to africa to capture Tunis and Tripoli, then managed to get that goodie hut in the desert before saladin. i had france build somre barracks and knights, and was able to take 3 cities from mansa musa, (the 2 barbarian, and the one he founds) i managed to rack up some great general points (being a simple warlords conversion), got the West point in, got peace with saladin for some gold and what not, (mansa musa capitulated btw) built more knights (now with west point + barracks + 2 civics + stable = 3 promotions) and got a lot of 9xp macemen going aswell, whipped if neseccary, invaded spain (hadnt taken corboda, so was pretty easy) turned on coboda (by this time i had researched cavaly - had belined to it) so with city raider III macemen, trebuchets and combat I and flanking I,II cavalry, i took corboda, and turned my attention to germany.

thats as far as i got as i couldnt be bothered playing it anymore, just wanted to try france out. i took salzburg nicely, but rome and bremen required more units for a good conquest.
 
Playing as Saladin

Take units from Suhar and Mecca (Tripoli if necessary) fortify them in Jerusalem.
With the galley in Syracuse take the one archer from there and sail to cordoba and on the way pick up another archer from Tunis. Turn research off completely for a few turns to upgrade those archers to longbowmen. Spain won't be able to take cordoba back. Whip some longbowmen out if you want.

With your three camel archers attack and take the nearest Indian city (can't remember name) and Benares. With some reinforcement if possible take Hanoi (which should still be barbarian) and Angkor. Destroy the other two.

Turn research back on to maximum when able. And make peace with Europe & Asoka ASAP.

Build oracle on first turn. Get nationhood with free tech and beeline to cavalry. Conquer the Byzantines and if you want Mansa Musa (though I wait until gunships to conquer him and Africa). Take Tanjore from India and get rid of them.

You should at least have infantry by now. Take Spain who should be fairly weak. Now with a large tech lead you can pick your opponents off one by one.
 
I appreciate your strategy tips so far and hope you will continue for each civ in the Earth 1000 AD scenario. I only won my first game on Prince level last week playing as China. Multiple resources make happiness and health easy to manage. I almost achieved world domination by first surviving the Mongols - then take Hanoi early, move quickly to Australia and South Africa, conquer Japan, then plow through the Mongols and across America about the same time, and finally attack powerful Russia to derail its space race. I got a space victory before the newly conquered cities normalized to add to my territory for domination. In earlier games, I got my butt kicked as Spain when France invaded, and as the Mongols I had to deal with China attacking me, and England got a decisive advantage in tech before I was through taking Asia. I also played Arabia and Russia without success. I am going to try your Mongol strategy and move everything westward right away.
 
I have played all the 1000 AD civs in vanilla and things I have found

The general challenge is the Europeans.. they are on a low difficulty level and will be a real danger of Space Racing

General Starting Strategies
Wonder Rush:
The West Europeans, Russia, Arabs, Chinese and Japanese all can take part in this
Oracle, Great Wall, Great Library, Sistine, Temple of Artemis, Great Lighthouse, Statue of Zeus, Masoleum, Colossus are all available... the first three are very potentially useful (given the number of barbs on the map)
Oracle can be used by Chinese or Arabs if they trade for Education to pop Liberalism, and so get an additional free tech

Eurasian Tech trade:
European and East Asian civs have different branches of the tree
Arabs, Russians, Mongols, Indians and Chinese are best positioned to exploit this by becoming tech brokers. (given the ability to get early contact by sending a move 2 unit)

The civs can be divided into a few categories

West Europeans (Spain, England, France, HRE):
Advantage=Difficulty level
Disadvantage=size
Strategy.. expand either in Europe/Arabia against hard targets or to America/Africa against Soft targets (as you set the Difficulty level above the default, the more you want to go for the other Europeans your biggest competitors)

Arabs:
Advantage=Tech Level, Shrines, Size
Disadvantage=Difficulty level
Strategy.. you need to take care of Europe, and Russia is the soft underbelly, get peace with the Rest of Europe ASAP (transitioning to Christianity can help and give you some AP clout) before taking them out one at a time

Russians:
Advantage=Difficulty level, potential size
Disadvantage=size, techs
Strategy.. broker techs, get peace with Arabia, expand, work on a specialist Economy

Chinese:
Advantage: Tech
Disadvantages: Mongol
Key strategy.. hold off the mongols[slavery and whip spears for China]/start expanding through India+Arabia Your size can then make up for the Europeans

Japanese:
Advantage: Tech
Disadvantages: land
Key strategy.. triangulate between the Mongols and the Chinese to get a hold on the mainland/start expanding through India+Arabia Your size can then make up for the Europeans, alternative 2 is to expand by sea first to the South Pacific, and then rush for Astronomy


Indians:
Advantage: not much (land is decent)
Disadvantage: tech
Key Strategy: peace with Arabs.. try trading techs with China.. expand into open areas and then attack the Arabs once you have surpassed them.. overall similar to Russia, they are behind but in a good position to broker

Mongols:
Advantage: Army
Disadvantage: Tech+Land
Strategy: Hit China Fast and hard and don't give up until they have muskets... then take a break and reload

Note: not including BTS civs of Vikings/Byzantines/Koreans/Khmer, since I haven't done them

Next we move on to the Third World, Mali, Aztecs, Incas
I normally play with Permanent Alliances, so in that case, a key strategy is allying with a European for the tech boost (just make sure their capital is well defended.. I did an Aztec BTS 1000AD and the Europeans launched a major nuclear attack on the HRE(my ally)'s capital when I launched our spaceship)

If no Permanent Alliances, then the Internet is a good thing to aim for but that is harder in BTS than in Vanilla due to its new position

In any case, for Third World civs
Advantage: Available Land
Disadvantage: Tech
Mali is less extreme than the Americas

So the strategy is the same, REX and develop your Economy as fast as possible... Mali also has to use Diplomacy to stay peaceful with Both Arabs and Europeans.
 
I played a game as the Byzantine not long ago. With their cataphracts they are in a really good position to expand.

First I attacked Arabia with every thing I had. I rushed to capture Jerusalem before the Europeans did. After that split your forces up in to three. Cairo is pretty weakly defended. With a bit of luck Mecca will only have archers. Baghdad should fall pretty easily after that. You might be able to vassilise Aribia if you keep going but I didn't.

Next on the hit list was HRE. Withh most of my cities pumping out cataphract I was able to eventually take over Rome and salzburg. I razed Bremen. By this stage Cataphract were about to be obsoleted so I declared war on France. They were pretty strong They controlled Ribe, Danzig and most of scandinavia. I conquered them just before I got cavalry. With my newly upgraded cataphract I took over Spain easily.

In BTS cavalry doesn't last long anymore so I amassed a large army of Infantry and took over all the good parts of Russia up unitl the Urals. The came paratroopers which were really good to conquer England, Scandinavia and Northern Europe with. By now India and Mali had offered to become my vassels. THe remainder of Russia was my vassel as was Spain which controlled some decent cities near Russia.

I begun my colonisation of all of Africa, sending about 10 settlers down there. That area with the jungles and rivers becomes a really good spot for watermills (Of course I was running state property).

England had cities in North America so I attacked them with tanks against there longbows and musketmen. They became my vassel and I continued on to vasselise the Aztecs. It didn't take long to vasselise the Inca.

So it was mid 19th century now there were only the Japanese, Chinese, Mongols and Khmer left.

I stopped playing at this stage because it was taking about 10 minutes between each turn.
 
Please update this more(!) I love this scenario but I think theres not enough forums about it.

BTW great tips so far, but use the city names instead of descriptions about where the cities are located. thx!
 
Japanese Noble Raging Barbs
Run pacifism, bureacucracy, Monarchy and Caste system to get a couple GP quick.
Move all Samurais to Hakata. Build Oracle in Kamakura - Pick Liberalism to get 2 techs on the same turn that its built. Dont mind Kyoto, build Moai statues and give the hills to the other cities.
Samurai rush Korea, then improve the Peninsula so the cities gets useful.
After Korea, get open borders with China, sail down to Khmer and kick their ass then asemble a good army and pick China apart from both north, south and east. (if your lucky mongols will help)

When launching an assault on China, surprise him with samurais going ashore near Lin´An(by now you should have longbows in Indonesia so you can move your last few samurais from there to Lin´An as well) then capture it. Go directly for Guangzhou, take it and his last navy threat is eliminated

Russia Noble Raging Barbs
Novgorod - Great Wall(blocking barbs and you can expand freely) - Oracle - then focus on lots of workers.
Note; your first worker should CHOP the forests around Novgorod until Oracle is built, then build cottages on the tiles adjected to rivers.
Kiev - worker(help to chop near Novgorod as well) - whip out a horse or 2 then focus on workers.
Kherson should try to get as much culture as possible, do it all, whip monastries even.

Your first settler should settle in the Moscow area, but be aware of barbs since you yet havent finished GW.
with your horses you should capture all barb cities BUT Balanjar, just make sure to build maximum culture in the other 2 barb cities so that the Europees cant use Balanjar as a route to settle in Siberia since you will want that for later.(eergo DONT have open borders with any europe civ but England.(OH and you can declear war on Vikings when they ask just to keep em happy)
Once your economy is at check you can expand as you wish(but dont take your time since they WILL find a way around your closed borders)

Vikings - attack Russia and expand, make peace with the rest of europe as fast as possible, 8/10 cases Russia will capitulate to you
(working on the rest)

Aztecs - Noble
Everyone knows Monty starts quite isolated in this scenario.
BUT he has a real shot of getting the GW, all he needs to do really is improve his capitals BFC land, i.e farm corn 1E, chop forrest 1W, build road to stone and quarry that, if you feel you're pressured for time on this one, whip when possible. This wonder will significantly help Monty's rise in North America since his only opponents before the europeans discover the continent, are barbs, and with these unable to attack and pillage, you're free to focus on technology. Not much more to say, this is really just one strategy to give Monty a bit of an head start. (P.S DO NOT try to capture Chichen Itza, too heavily defended, charge on the cities defended with only one archer, by now u should have GW so no need to worry, you'r citys are safe.)
Crucial in playing Monty is that you settle whole of the east coast as it will be the europeans settling ground, but leave them the tundra.
 
Couple of points of limited value.

New Earth 1000AD Byzantines are about the strongest - you're UU is online and there are lots of Arab cities to grab. Jerusalem is obviously a great prize. I've found the Christians usually build the AP and I try not to completely kill the Arabs - it gives the AP something to do - drag me into 5 holy wars for mutual military struggle bonus. Make peace with the Arabs before the next vote and guess what the next vote will do? Great fun and it stops the annoying "reassign half your cities" and "stop killing your neighbor".

Arabs - Christians often like the AP. Gives you incentive to keep it out of their hands. Byzantines might have a couple of Islamic cities, giving you some influence with them, especially since Justinian is a zealot.
 
Sry my bad. I was tired posted in the wrong topic nvm me!.
 
And my question is if you think rushing Scandinavia ASAP when playing Earth18 as England is smart?[/QUOTE]

England in 1000AD is pretty hard when they have berserkers who can capture one of your cities real quick if your not good at defending, but in the original 18earth map where Vikings arent included then u just have to beat Germany
 
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