CCJ39
M-o-d-d-i-n-g Deity
At the beginning of this mod-project I haven't planed to make it public at any time, but as a result of some requests for it, I like to release it soon.
Please post your opinion about and suggestions here, until I've finished the last few things of the mod a start a new thread in the Modpacks-Subforum.
At the moment I'm also looking for people like to translate a few pedia-textes (and other short textes) from English or German to another missing language (French, Italian, Spanish).
Here's the list of changes to the default BtS-game (atm):
-less desert on random tropic-maps
- no obsolete tech for monastery
- wonders don't obsolete and some of them adding buildings to all cities
- Great Wall requires 10 cities
- captured cities doesn't destroy most of the buildings (buildings with chance of successful capturing higher than zero are increased to 100 percent)
- Maya leader with additional traits for funplay or testing (there'll be two versions, one with and another without it)
- huge maps are huge+
- more frequently Apostolic Palace votes (9 => 6)
- added further options for UN global civic (if more than one civic in a category was agreed, the civs can choose between them, but you can revote for single one later to disallow it again)
- extended interface with attitude icons ["MainScreenMod" by "NeverMind" with some own minor changes]
- modified the buildinglist in city-screen for better visible bonuses
- Goodies for Monarch and Emperor modified (less chance for gold, map, warrior, experience, no chance for healing, added chance for worker, higher chance for strong barbarians)
- added the additional techs/buildings/units from NextWar-Mod
- increased mapsize for pangaea (large=huge, huge=huge+ like normal maps)
- added additional settlers (Colonist: citysize 2 with some buildings, Pioneer: citysize 3 with a lot buildings, Architect: citysize 1 with tons of buildings) [by "The Navy Seal" with costs-changes to 160 in version from August 13, 2007 -- maybe later with settler religion]
- all civs will start with a Worker in addition to the Settler
- "Public Transportation" have 3 bonus yields
- bonus-resources don't obsolete
- added new resources (olives, cotton, tobacco, lemon, sulphur)
- added new wonders (Leonardos Workshop, Sun Tzu's Art of War, Sphinx, Olympia Stadion)
- added new buildings (Well, Agricultural Academy)
- added new national-wonder (Cure of Cancer)
- added new techs (Inventions, Code of Honor, Sport Events, Well Sinking, Sculpture Creation, Agrarian Revolution, Applied Genetics)
- added new climate for pangaea-maps (tropical pangaea) with little bit less jungle and less hills/mountains for more realism on a world without plate tectonics
- new era-screens [graphics by "Frenchman"]
... [used some graphics and ideas from Warlords, "Next Fantasy Mod" by "strategyonly", "3 New Future Techs" by "Ark888", "Crystal Palace" by "charly1977" and the image-search of google with different sites]
planed for later versions:
- modified civ-colors to match more historical Civilization(Game)-Colors
- add settler-religion-mod
- add new carrier and transporter sea-units (carry more aircrafts, more landunits)... missing graphics atm
- add salpeter-resources in addition to sulphur (I think everybody knows which further modifications can/will be done then)
what to do until first release:
- writing all the pedia/strategy/... textes in english and german
FAQ:
- Isn't it imbalacing, if more wonders are adding free buildings?
-- Only if you're playing on a difficulty, you're able to built most of them yourself. ... In addition the new settler-units adds free buildings to new cities too, so the effekt isn't such a big one.
Screenshots: (of german-installation, but the mod should also work well in english with other language-installations)
Techtree+Resources+Cityscreen+MainInterface
World-of-Civ.com Mod-Project-Page
edit (August 30, 2007):
- modified the buildinglist in city-screen for better visible bonuses
edit (August 31, 2007):
- new era-screens [graphics by "Frenchman"]
edit (September 01, 2007):
added some screenshots
edit (September 03, 2007):
added new screenshot for maininterface (probable final one)
edit (September 04, 2007):
added screenshot for maininterface with updated section
edit (March 11, 2010):
mod finally released as MegaDevMod on world-of-civ.com... replaced not working previews with link to downloadpage... final-mod-description and new screenshots available on the downloadpage too
Please post your opinion about and suggestions here, until I've finished the last few things of the mod a start a new thread in the Modpacks-Subforum.
At the moment I'm also looking for people like to translate a few pedia-textes (and other short textes) from English or German to another missing language (French, Italian, Spanish).
Here's the list of changes to the default BtS-game (atm):
-less desert on random tropic-maps
- no obsolete tech for monastery
- wonders don't obsolete and some of them adding buildings to all cities
- Great Wall requires 10 cities
- captured cities doesn't destroy most of the buildings (buildings with chance of successful capturing higher than zero are increased to 100 percent)
- Maya leader with additional traits for funplay or testing (there'll be two versions, one with and another without it)
- huge maps are huge+
- more frequently Apostolic Palace votes (9 => 6)
- added further options for UN global civic (if more than one civic in a category was agreed, the civs can choose between them, but you can revote for single one later to disallow it again)
- extended interface with attitude icons ["MainScreenMod" by "NeverMind" with some own minor changes]
- modified the buildinglist in city-screen for better visible bonuses
- Goodies for Monarch and Emperor modified (less chance for gold, map, warrior, experience, no chance for healing, added chance for worker, higher chance for strong barbarians)
- added the additional techs/buildings/units from NextWar-Mod
- increased mapsize for pangaea (large=huge, huge=huge+ like normal maps)
- added additional settlers (Colonist: citysize 2 with some buildings, Pioneer: citysize 3 with a lot buildings, Architect: citysize 1 with tons of buildings) [by "The Navy Seal" with costs-changes to 160 in version from August 13, 2007 -- maybe later with settler religion]
- all civs will start with a Worker in addition to the Settler
- "Public Transportation" have 3 bonus yields
- bonus-resources don't obsolete
- added new resources (olives, cotton, tobacco, lemon, sulphur)
- added new wonders (Leonardos Workshop, Sun Tzu's Art of War, Sphinx, Olympia Stadion)
- added new buildings (Well, Agricultural Academy)
- added new national-wonder (Cure of Cancer)
- added new techs (Inventions, Code of Honor, Sport Events, Well Sinking, Sculpture Creation, Agrarian Revolution, Applied Genetics)
- added new climate for pangaea-maps (tropical pangaea) with little bit less jungle and less hills/mountains for more realism on a world without plate tectonics
- new era-screens [graphics by "Frenchman"]
... [used some graphics and ideas from Warlords, "Next Fantasy Mod" by "strategyonly", "3 New Future Techs" by "Ark888", "Crystal Palace" by "charly1977" and the image-search of google with different sites]
planed for later versions:
- modified civ-colors to match more historical Civilization(Game)-Colors
- add settler-religion-mod
- add new carrier and transporter sea-units (carry more aircrafts, more landunits)... missing graphics atm
- add salpeter-resources in addition to sulphur (I think everybody knows which further modifications can/will be done then)
what to do until first release:
- writing all the pedia/strategy/... textes in english and german
FAQ:
- Isn't it imbalacing, if more wonders are adding free buildings?
-- Only if you're playing on a difficulty, you're able to built most of them yourself. ... In addition the new settler-units adds free buildings to new cities too, so the effekt isn't such a big one.
Screenshots: (of german-installation, but the mod should also work well in english with other language-installations)
Techtree+Resources+Cityscreen+MainInterface
World-of-Civ.com Mod-Project-Page
edit (August 30, 2007):
- modified the buildinglist in city-screen for better visible bonuses
edit (August 31, 2007):
- new era-screens [graphics by "Frenchman"]
edit (September 01, 2007):
added some screenshots
edit (September 03, 2007):
added new screenshot for maininterface (probable final one)
edit (September 04, 2007):
added screenshot for maininterface with updated section
edit (March 11, 2010):
mod finally released as MegaDevMod on world-of-civ.com... replaced not working previews with link to downloadpage... final-mod-description and new screenshots available on the downloadpage too