first the bad.
More nerfing of terrain and reducing its importance to where you settle is a bad idea IMO (changes to Mint etc). Slightly balanced by the stone introduction. Sill a nerf IMO.
Also the
nerfs seem misguided but I'll wait to play it before I condemn this out of hand. My gut says that increased base city
with the reduced
from lux is a bad combo. One or the other maybe but not both.
Making Windmills even more rubbish won't make people build them! I tend to only build them if I want the eng spec.
BIG nerf to factories. Ok so production values are down but for the us e of a coal resource I want more than 10% boost!
Bazaars. Please please please please tell me that this is now the only bonus they supply. Please?
Wonder changes are a mixed bag.
For the Pyramids I'd have kept it at 50% and added the free worker!
Great Libary. If it keeps the free tech then this is a bit OP IMO. If it doesn't then its not that great as far as I can see. Maybe increase the GPP?
Landed Elite. 1
per 10 pop?! Give it a rest! A nice idea in a way but maybe make it for say, 6 pop?
If Theocracy loses its
then this is really rubbish. If it doesn't it makes this a bit OP.
Making Freedom and Order mutually exclusive isn't all that great. Also a liberal autocracy is now possible? That makes no sense to me.
Communism is now a bit weak IMO. Late game SPs should have big bonuses as you won't get many of them in general.
Now for the good. These are only the fings I'm really pleased about
RA changes! No more forgetting to block techs and getting annoyed.
SP tree finishers.
GP improvement improvements. Still unlikely to build many of them but hey.
German and Ottoman UA changes. Great! Ottomans still abit rubbishthough.
Improved tanks!
Anything not mentioned I'm generally not bothered by, I think is good idea or i just don't know about until I play the changes.
Overall I like this and I'm grateful to the devs for keeping the effort up.