Chronis
Warlord
- Joined
- Feb 3, 2011
- Messages
- 102
Version 1.7 of Legends of Revolution Balance Tweaks Is Now Released
Legends of Revolution Balance Tweaks is a modification designed to
Improve the balance and game experience at higher difficulty levels.
It is compatible with version 0.99b of LOR. To install simply unzip the attached
file into your Legends of Revolutions directory. It is recommended you keep a copy
of the Legends of Revolution installer as removing LOR balance Tweaks will require reinstallation of Legends of Revolutions.
Balance Tweaks added by this MOD
Mechanics Tweaks
It is now possible to pillage your own roads
Civilization culture no longer vanishes once their last city is captured
Happiness per city from hereditary rule now capped at 5
Deity and Emperor tech bonuses restored to the Start as Minors game option (Warning: will significantly increase Start as Minors difficulty)
New World Tweaks
New World barbarian civ can now be set to receive delayed bonuses in the RevDCM options screen
--Barb civs are very weak and primitive on initial contact with the Old World
--Barb civs that survive develop rapidly and can become very powerful
New world barbarian cities will consider joining a nearby minor civilization rather than form a new minor civ
New world civs will now tend to form large empires rather than small groupings of 2-3 cities
Overall New World barbarian civs are much more competitive
Revolution Tweaks
Revolutions now scale to game difficulty
AI gets stability bonus based on higher difficulty levels (+20% on Deity, -20% on Settler)
Human player gets scaled stabilty penality on higher difficulty levels (-20% stability on Deity, +20% stability on Settler)
Minor Civs now get a stability bonus (helps New World barbarians form large empires)
Unit Tweaks
Barbarian Nomads increased in strength (Strength 3 -> 5)
Battering Rams now take slightly longer to tear down walls and cultural defenses (Bombard of 6% -> 5%)
Battering Rams now less likely to withdraw from combat (Max damage on attack 30% -> 80%)
Trebuchets take longer to tear down walls and cultural defenses (Bombard of 14% -> 10%)
Pikemen city attack penalty removed (Penalty of 10% removed)
Knights given bonus versus melee (Bonus of 20%)
Knights given a penalty when attacking or defending cities (Penalty of 20%)
Musketmen given a city defense bonus (Bonus of 25%)
Special Forces are now the only unit that can obtain a 100% withdraw from combat rate
Guerrilla III promotion withdraw rate lowered (50%-> 20%)
Woodsman III promotion weakened slightly (-1 first strike, heal rate 15% -> 10%)
Pathfinders now upgrade to riflemen instead of cavalry withdraw rate lowered (20%->10%)
Privateers production cost increased to vanilla BTS cost (65 hammers -> 80 hammers)
Wonder Tweaks
Leonardos Workshop decreased slightly in cost (Cost reduced by 25%)
Great Lighthouse increased slightly in cost (Cost increased by 20%)
Trafalgar square moved to Military Tradition and whale bonus removed
Shwedagon Paya now unlocks all government civics instead of all religion civics and is slightly more expensive (+10%)
Pyramids now unlock all religion civics instead of all government civics and are slightly cheaper (-10%)
Bug Fixes
Fixed a bug in base LOR that lets the herb event to occur more then once
Fixed a bug in RevDCM that caused barbarian minor civ settling to not scale properly with game speed
Fixed a bug in RevDCM that resulted in the happiness bonus from capturing cities not scaling properly with game speed
Fixed a bug in base LOR that resulted in New World barbarian civs sometimes not getting all the bonuses they should
Maps
Adds the Totestra mapscript to the game
The balance reasons for many of the above changes can be found in the following post
http://forums.civfanatics.com/showpost.php?p=12490303&postcount=243
Credits:
The code for pillaging roads was taken from FFH More Naval AI by Tholal
The code for limiting happiness from monarchy was taken from Darkciv by Evertebrate
Legends of Revolution Balance Tweaks is a modification designed to
Improve the balance and game experience at higher difficulty levels.
It is compatible with version 0.99b of LOR. To install simply unzip the attached
file into your Legends of Revolutions directory. It is recommended you keep a copy
of the Legends of Revolution installer as removing LOR balance Tweaks will require reinstallation of Legends of Revolutions.
Balance Tweaks added by this MOD
Mechanics Tweaks
It is now possible to pillage your own roads
Civilization culture no longer vanishes once their last city is captured
Happiness per city from hereditary rule now capped at 5
Deity and Emperor tech bonuses restored to the Start as Minors game option (Warning: will significantly increase Start as Minors difficulty)
New World Tweaks
New World barbarian civ can now be set to receive delayed bonuses in the RevDCM options screen
--Barb civs are very weak and primitive on initial contact with the Old World
--Barb civs that survive develop rapidly and can become very powerful
New world barbarian cities will consider joining a nearby minor civilization rather than form a new minor civ
New world civs will now tend to form large empires rather than small groupings of 2-3 cities
Overall New World barbarian civs are much more competitive
Revolution Tweaks
Revolutions now scale to game difficulty
AI gets stability bonus based on higher difficulty levels (+20% on Deity, -20% on Settler)
Human player gets scaled stabilty penality on higher difficulty levels (-20% stability on Deity, +20% stability on Settler)
Minor Civs now get a stability bonus (helps New World barbarians form large empires)
Unit Tweaks
Barbarian Nomads increased in strength (Strength 3 -> 5)
Battering Rams now take slightly longer to tear down walls and cultural defenses (Bombard of 6% -> 5%)
Battering Rams now less likely to withdraw from combat (Max damage on attack 30% -> 80%)
Trebuchets take longer to tear down walls and cultural defenses (Bombard of 14% -> 10%)
Pikemen city attack penalty removed (Penalty of 10% removed)
Knights given bonus versus melee (Bonus of 20%)
Knights given a penalty when attacking or defending cities (Penalty of 20%)
Musketmen given a city defense bonus (Bonus of 25%)
Special Forces are now the only unit that can obtain a 100% withdraw from combat rate
Guerrilla III promotion withdraw rate lowered (50%-> 20%)
Woodsman III promotion weakened slightly (-1 first strike, heal rate 15% -> 10%)
Pathfinders now upgrade to riflemen instead of cavalry withdraw rate lowered (20%->10%)
Privateers production cost increased to vanilla BTS cost (65 hammers -> 80 hammers)
Wonder Tweaks
Leonardos Workshop decreased slightly in cost (Cost reduced by 25%)
Great Lighthouse increased slightly in cost (Cost increased by 20%)
Trafalgar square moved to Military Tradition and whale bonus removed
Shwedagon Paya now unlocks all government civics instead of all religion civics and is slightly more expensive (+10%)
Pyramids now unlock all religion civics instead of all government civics and are slightly cheaper (-10%)
Bug Fixes
Fixed a bug in base LOR that lets the herb event to occur more then once
Fixed a bug in RevDCM that caused barbarian minor civ settling to not scale properly with game speed
Fixed a bug in RevDCM that resulted in the happiness bonus from capturing cities not scaling properly with game speed
Fixed a bug in base LOR that resulted in New World barbarian civs sometimes not getting all the bonuses they should
Maps
Adds the Totestra mapscript to the game
The balance reasons for many of the above changes can be found in the following post
http://forums.civfanatics.com/showpost.php?p=12490303&postcount=243
Credits:
The code for pillaging roads was taken from FFH More Naval AI by Tholal
The code for limiting happiness from monarchy was taken from Darkciv by Evertebrate