CommandoBob
AbstractArt
The purpose of workers is to do things that aid commerce. That is, build roads, connect resources to cities, improve resources, connect cities to cities and clean up pollution. Aiding commerce aids conquests.
But what do you do with them when all of your cities are connected by railroads, every tile is irrigated or mined and all of the jungle is gone?
If I have 50 cities and 100 workers and have no plans to expand much further, what is the best use of the idle hands?
What I have done so far is to automate a few, say ten or so, to clean up pollution and fortify the rest. I have found out that when I do automate and the pollution is all cleaned up, these workers go into the cities for some R&R and I have to search my cities to find them.
Plus, if I have a lot of automated workers it takes much longer for the interturn to finish because the game must determine for each and every worker what that worker can/has to do before deciding it can do nothing. I tested this. My interturns were taking 20 minutes (PII 500 MHz 128MB machine) when all (yes, ALL) the workers were automated (improve, but do not alter). When I found them and moved them to one location and fortified them, the interturn became much quicker (a minute or so, but I did not time it).
I do not think that fortifying workers is the best thing to do with them when most of the work is done.
But, what is the best thing to do with them once most of the work is done?
But what do you do with them when all of your cities are connected by railroads, every tile is irrigated or mined and all of the jungle is gone?
If I have 50 cities and 100 workers and have no plans to expand much further, what is the best use of the idle hands?
What I have done so far is to automate a few, say ten or so, to clean up pollution and fortify the rest. I have found out that when I do automate and the pollution is all cleaned up, these workers go into the cities for some R&R and I have to search my cities to find them.
Plus, if I have a lot of automated workers it takes much longer for the interturn to finish because the game must determine for each and every worker what that worker can/has to do before deciding it can do nothing. I tested this. My interturns were taking 20 minutes (PII 500 MHz 128MB machine) when all (yes, ALL) the workers were automated (improve, but do not alter). When I found them and moved them to one location and fortified them, the interturn became much quicker (a minute or so, but I did not time it).
I do not think that fortifying workers is the best thing to do with them when most of the work is done.
But, what is the best thing to do with them once most of the work is done?