SpaceCommunist
Warlord
Introducing:
SPACE COMMUNIST'S CIVILIZATIONS
The NEW WORLD UPDATE is out!
The New World update aims to improve and overhaul the civilizations of the Americas. Check out the mod here: Steam Workshop Link
You can check the stats for each updated civ below.
SPACE COMMUNIST'S CIVILIZATIONS
The NEW WORLD UPDATE is out!
The New World update aims to improve and overhaul the civilizations of the Americas. Check out the mod here: Steam Workshop Link
You can check the stats for each updated civ below.
RELEASED:
The Bolsheviks (Lenin)
Steam Workshop Link
Spoiler :
UA - Peace, Land, Bread
Completing a Social Policy branch or adopting an Ideology yields +1 Production and Science from certain improvements, based on the adopted Policy Branch or Ideology.
UU - Red Infantry (GWI)
Weaker. +25% Attack modifier on Railroads. Starts with the Patriotic War promotion.
UB - Commissariat (Constabulary)
Does not decrease enemy Spy effectiveness. +10% Food carried over after a new citizen is born. +1 Production per 5 Citizens, and +15% Culture in this city.
Yugoslavia (Tito)
Steam Workshop Link
Spoiler :
UA - Non-Aligned Movement
+1 Tourism in all cities for every Declaration of Friendship you make. +2 Production from Landmarks.
UU - Partisan (Infantry)
Starts with the Survivalism I and II promotions.
UB - Realist Monument (Monument)
+3 Culture and +1 Production. +15% Production towards Gunpowder units.
Rome (Gaius Marius)
Steam Workshop Link
Spoiler :
UA - Law Speaks Too Softly
+25% Production towards buildings already constructed in the capital. All basic Ancient and Classical buildings yield +2 Local Happiness. Cannot remove Occupied status from captured cities.
UU - Legion (Swordsman)
Stronger. May build Roads and Forts. Starts with the Cover I and Discipline promotions.
UB - Arena (Colosseum)
+2 Local Happiness (excluding the UA bonus). Great People are born 25% faster in this city. Has two specialist slots for Gladiators which, when filled, generate +3 Culture and +3 points towards Great Engineers.
WORKS IN PROGRESS:
Animal Farm (Snowball)
Spoiler :
UA - All Animals Are Equal
+2 Production from all Animal resources, +1 Local Happiness from worked Pastures, and +1 Culture from Farms. Land Units receive a combat bonus in friendly territory.
UU - Horse of the Rebellion (Horseman)
Weaker, but gets a defensive bonus on Farms. May be expended to create a "Retired Horse" resource on Plains and Grassland tiles; this resource yields +1 Food & Production and may be improved with a Pasture. Does not become obsolete.
UB - Snowball's Windmill (Windmill)
Available at Animal Husbandry. Costs more to produce (275 vs 250 Production). +2 Production and Science. +15% Production and Science in this city. Holds 1 Scientist slot.
Catalonia (Durruti)
Spoiler :
UA - Homage
+25% Tourism and Great Person generation during wartime. +1 Tourism and +3 Culture for every major civilization you are at war with.
UU - International Brigade (GWI)
Weaker. Upon entering combat for the first time, gains a special random promotion based on a Vanilla civ.
UB - Barcelonian Hall (Museum)
3 Great Work slots instead of 2. Has 2 slots for Engineers. +15% Production towards buildings in this city.
The Ricefields (Filthy Frank)
Spoiler :
UA - Anime Hunter
All units earn Culture and Golden Age points from kills. Great People are born +25% faster.
UU - Chromosome (Great Musician)
Double Tourism from foreign concerts. Nearby enemies become terrified, gaining a 33% Combat Penalty. Starts with custom names and Great Works of Music.
UB - Chromosome Storage (Granary)
+2 Food. +1 Food and Culture on all Bonus resources worked by the city. Allows Food to be delivered by trade route to your cities.
Free Ukraine (Makhnov)
Spoiler :
UA - True Anarchy
All non-capital cities you found start as Puppets with no Science or Culture penalty. May purchase in Puppet cities. Units earn Culture and Gold from kills.
UU - Tachanka (Landship)
Weaker, but much cheaper to produce or purchase. Requires Horses.
UB - ???
???
All non-capital cities you found start as Puppets with no Science or Culture penalty. May purchase in Puppet cities. Units earn Culture and Gold from kills.
UU - Tachanka (Landship)
Weaker, but much cheaper to produce or purchase. Requires Horses.
UB - ???
???
Improved Germany (Bismarck)
Spoiler :
UA - Blood and Iron
During peacetime, Happiness is converted into Culture. During wartime, Happiness is converted into Production and Science in the Capital.
UU - Panzer (Tank)
Stronger. Starts with the Blitz promotion.
UB - Hanse (Bank)
+25% Gold in this city. +2 Gold. +1 Gold on trade routes to this city. +5% Production for every outgoing trade route to city-states and +5% Production for every outgoing land-based trade route.
During peacetime, Happiness is converted into Culture. During wartime, Happiness is converted into Production and Science in the Capital.
UU - Panzer (Tank)
Stronger. Starts with the Blitz promotion.
UB - Hanse (Bank)
+25% Gold in this city. +2 Gold. +1 Gold on trade routes to this city. +5% Production for every outgoing trade route to city-states and +5% Production for every outgoing land-based trade route.
The NEW WORLD UPDATE:
Steam Workshop Link
America (Washington)
Spoiler :
UA - Land of Opportunity
+5% Wonder Production and Great Person generation for every 15 Culture produced per turn. Unhappiness from number of cities is halved.
UU - Minuteman (Musketman)
Unchanged
UU - Pioneer (Settler)
Does not halt Growth while being built. +1 Movement and Sight. Does not lose Movement in rough terrain.
+5% Wonder Production and Great Person generation for every 15 Culture produced per turn. Unhappiness from number of cities is halved.
UU - Minuteman (Musketman)
Unchanged
UU - Pioneer (Settler)
Does not halt Growth while being built. +1 Movement and Sight. Does not lose Movement in rough terrain.
The Aztecs (Montezuma)
Spoiler :
UA - Sacrificial Captives
Upon defeating an enemy unit, gain Culture and Faith equal to the defeated unit's strength.
UU - Jaguar (Warrior)
Heals 25 HP from kills. Gains a combat bonus and double Movement in Forests and Jungles. Starts with the Cover I promotion.
UB - Floating Gardens (Water Mill)
Unchanged
Upon defeating an enemy unit, gain Culture and Faith equal to the defeated unit's strength.
UU - Jaguar (Warrior)
Heals 25 HP from kills. Gains a combat bonus and double Movement in Forests and Jungles. Starts with the Cover I promotion.
UB - Floating Gardens (Water Mill)
Unchanged
Brazil (Pedro II)
Spoiler :
UA - Carnival
+100% Tourism and +50% generation towards Great Artists, Writers, and Musicians during Golden Ages. Golden Ages last 20% longer.
UU - Pracinha (Marine)
Available at Replaceable Parts. Weaker (48 vs 65). Retains the normal benefits of a Marine. Gains Golden Age points from kills.
UI - Brazilwood Camp (Machinery)
May be constructed on Jungle tiles. +2 Gold and +1 Production. +2 Culture and +1 Science with Acoustics.
+100% Tourism and +50% generation towards Great Artists, Writers, and Musicians during Golden Ages. Golden Ages last 20% longer.
UU - Pracinha (Marine)
Available at Replaceable Parts. Weaker (48 vs 65). Retains the normal benefits of a Marine. Gains Golden Age points from kills.
UI - Brazilwood Camp (Machinery)
May be constructed on Jungle tiles. +2 Gold and +1 Production. +2 Culture and +1 Science with Acoustics.
The Inca (Pachacuti)
Spoiler :
UA - Great Andean Road
Units ignore terrain costs when moving onto Hills. No maintenance cost for improvements on Hills, half cost elsewhere. +100% Food and Production from internal trade routes.
UU - Slinger (Archer)
Weak to Melee attack and may withdraw when faced with Melee combat. May attack twice.
UI - Terrace Farm (Construction)
May be constructed on Hills. +1 Food. +1 Food and Science from adjacent Mountains. +1 Food and Production for freshwater and non-water Terrace Farms upon discovering Civil Service and Fertilizer, respectively.
Units ignore terrain costs when moving onto Hills. No maintenance cost for improvements on Hills, half cost elsewhere. +100% Food and Production from internal trade routes.
UU - Slinger (Archer)
Weak to Melee attack and may withdraw when faced with Melee combat. May attack twice.
UI - Terrace Farm (Construction)
May be constructed on Hills. +1 Food. +1 Food and Science from adjacent Mountains. +1 Food and Production for freshwater and non-water Terrace Farms upon discovering Civil Service and Fertilizer, respectively.
The Iroquois (Hiawatha)
Spoiler :
UA - The Great Warpath
Forests and Jungles provide faster movement to Units and connect cities upon discovering the Wheel. +1 Gold and Production from Camps.
UU - Mohawk Warrior (Swordsman)
Does not require Iron. +33% Combat Strength on Forest and Jungle tiles. Gains 32 base combat strength with Rifling. Becomes obsolete at Replaceable Parts.
UB - Longhouse (Stone Works)
Remodeled to work with Stone Works. +1 Happiness and Production. +1 Production and Gold on Forests and Jungles. May be built in cities on Plains tiles. Does not require, nor does it give bonuses to, Stone or Marble.
Forests and Jungles provide faster movement to Units and connect cities upon discovering the Wheel. +1 Gold and Production from Camps.
UU - Mohawk Warrior (Swordsman)
Does not require Iron. +33% Combat Strength on Forest and Jungle tiles. Gains 32 base combat strength with Rifling. Becomes obsolete at Replaceable Parts.
UB - Longhouse (Stone Works)
Remodeled to work with Stone Works. +1 Happiness and Production. +1 Production and Gold on Forests and Jungles. May be built in cities on Plains tiles. Does not require, nor does it give bonuses to, Stone or Marble.
The Maya (Pacal)
Spoiler :
UA - The Long Count
Upon discovering Calendar, choose a free Great Person every 394 in-game years. Cities that have celebrated "We Love the King Day" gain increased Great Person generation.
UU - Atlatist (Archer)
Unchanged.
UB - Pyramid (Shrine)
Unchanged.
Upon discovering Calendar, choose a free Great Person every 394 in-game years. Cities that have celebrated "We Love the King Day" gain increased Great Person generation.
UU - Atlatist (Archer)
Unchanged.
UB - Pyramid (Shrine)
Unchanged.
Polynesia (Kamehameha)
Spoiler :
UA - Wayfinding
Units may immediately embark across oceans, and receive +1 Sight when they do so. All Specialists provide an additional +1 of their base yields.
UU - Koa Warrior (Pikeman)
Terrifies adjacent opponents, giving them a 25% Combat Penalty. Upgrades to Musketman.
UI - Moai (Construction)
May be built on any coastal tile. +1 Culture and Faith; +1 additional Culture for every adjacent Moai. Any land-based resource beneath the Moai is improved.
Units may immediately embark across oceans, and receive +1 Sight when they do so. All Specialists provide an additional +1 of their base yields.
UU - Koa Warrior (Pikeman)
Terrifies adjacent opponents, giving them a 25% Combat Penalty. Upgrades to Musketman.
UI - Moai (Construction)
May be built on any coastal tile. +1 Culture and Faith; +1 additional Culture for every adjacent Moai. Any land-based resource beneath the Moai is improved.
The Shoshone (Pocatello)
Spoiler :
UA - The Great Expanse
Founded cities start with additional territory. Units have a combat bonus in friendly territory.
UU - Comanche Riders (Cavalry)
Cheaper. +1 Movement and no Movement cost to pillage improvements. Starts with the Heavy Charge promotion.
UI - Tipi (Trapping)
May be built on flat Plains tiles. +1 Food, Production, and Culture. +1 Production and Culture with Rifling, +1 Food and Culture with Ecology. +5% damage to enemy units that end their turn adjacent to this improvement.
Founded cities start with additional territory. Units have a combat bonus in friendly territory.
UU - Comanche Riders (Cavalry)
Cheaper. +1 Movement and no Movement cost to pillage improvements. Starts with the Heavy Charge promotion.
UI - Tipi (Trapping)
May be built on flat Plains tiles. +1 Food, Production, and Culture. +1 Production and Culture with Rifling, +1 Food and Culture with Ecology. +5% damage to enemy units that end their turn adjacent to this improvement.