MilesBeyond
Prince
- Joined
- Nov 10, 2011
- Messages
- 444
To me, this is another part of the game that's always bugged me a bit: In spite of Priest specialists being pretty solid (especially if buffed), I don't like running them because IMHO Great Prophets are the worst GP.
I mean, Great Scientists are powerful early game, Great Merchants are powerful late game, and Great Engineers and Great Generals are basically always powerful. Great Artists and Great Spies are niche, but in the context of that niche they're excellent. Great Prophets, however, are pretty underwhelming.
"Whoa whoa whoa!" I hear you saying. "Have you, you know, seen Shrines?" For sure. And Shrines are awesome. But to me, that's the whole problem - Great Prophets are amazing to generate - once. Maybe twice, if you happen to found two religions. After that, though, not much point. Even if you go around conquering other people's holy cities, odds are they've already put a Shrine in there themselves.
Maybe that's intentional, but the problem is that it doesn't really make me much more enthusiastic about running Priests, which is what started this whole thing in the first place.
So, to me, two suggestions: First, improve the GP's bulb path. IMHO really this would mostly come down to rearranging the priority. GPs can bulb some really decent techs but the fact that they prioritize religion-granting techs over that really limits it. I mean they can bulb Education, Liberalism, and Printing Press, but you'd never know it because they're obsessed with bulbing Divine Right. They also can't bulb anything post-Renaissance, but I don't know if that's something that really needs tweaking since that's the point where bulbing drops off in power anyway.
Second: Mini-shrines. Allow the Great Prophet to create a building in any city that provides happiness, culture, and that spreads religion in the way the Shrine does. This would function like the Academy - one per city, but in as many cities as you like. Could have different mini-shrines for each religion, could have just one generic mini-shrine that spreads the state religion. Former seems better to me, as it would also help to combat the whole thing where early-game religions are the only ones that are diplomatically relevant. Would clutter up the GP's UI something fierce, tho.
I mean, Great Scientists are powerful early game, Great Merchants are powerful late game, and Great Engineers and Great Generals are basically always powerful. Great Artists and Great Spies are niche, but in the context of that niche they're excellent. Great Prophets, however, are pretty underwhelming.
"Whoa whoa whoa!" I hear you saying. "Have you, you know, seen Shrines?" For sure. And Shrines are awesome. But to me, that's the whole problem - Great Prophets are amazing to generate - once. Maybe twice, if you happen to found two religions. After that, though, not much point. Even if you go around conquering other people's holy cities, odds are they've already put a Shrine in there themselves.
Maybe that's intentional, but the problem is that it doesn't really make me much more enthusiastic about running Priests, which is what started this whole thing in the first place.
So, to me, two suggestions: First, improve the GP's bulb path. IMHO really this would mostly come down to rearranging the priority. GPs can bulb some really decent techs but the fact that they prioritize religion-granting techs over that really limits it. I mean they can bulb Education, Liberalism, and Printing Press, but you'd never know it because they're obsessed with bulbing Divine Right. They also can't bulb anything post-Renaissance, but I don't know if that's something that really needs tweaking since that's the point where bulbing drops off in power anyway.
Second: Mini-shrines. Allow the Great Prophet to create a building in any city that provides happiness, culture, and that spreads religion in the way the Shrine does. This would function like the Academy - one per city, but in as many cities as you like. Could have different mini-shrines for each religion, could have just one generic mini-shrine that spreads the state religion. Former seems better to me, as it would also help to combat the whole thing where early-game religions are the only ones that are diplomatically relevant. Would clutter up the GP's UI something fierce, tho.