hahahaha! this is where it gets MUCH better!
Occupational Rebellion (standard rebellion)- happens in conquored cities... Uses the highest unit available in defined technologies (to prevent explorers) of the original owner of the civ this could possibly revive a dead civ. this rebellion can no longer happen (and allows domestic rebellions to happen in conquored cities) after 50 turns of CONTINUOUS occupation.
Domestic Rebellion - uses the Civ Specific Rebels connected to certain civs to punish them for making their citizens unhappy, it WILL be strong enough to take the rebelling city as to forge a new minor civ to the game: it will be not be able to be contacted but NOT at war with everyone (like independent civs in Ryhe's). Uses highest unit available in defined technologies of target civ
Minor Domestic Rebellion - a quite rare rebellion which only occurs when the city is unhappy (more
than
) and will be quite small in it self... uses the Civ Specific Rebels! Not sure what units
Roman Rebellion - a 100% chance rebellion that will happen around mid point in the game: It will affect everything past a certain co-ordinate and will spawn the mighty Eastern Roman Empire to devour all roman cities in the east, if possible, attacks byzantium first and renames it constaninople (at a certain co-ordinate?) this basically replaces The J's code. However would it ALWAYS attack the cities it spawns next to or go else where? If it does go else where ignore this request... Uses LOTS of the highest unit available in defined technologies of romans.
Cultural Rebellion - a rebellion that happens in cities that are under cultural pressure (therefore may flip) from another civ. The rebellion can ONLY be triggered by a third party (not the current owner and not the original founder if conquored) and will be quite small with a small chance of actually taking the city. it removes 1 population from the target city (if the city is 1 pop the rebellion cannot take place. uses Highest unit available in defined technologies from the third party civ.
Forming of the Macedonians - a rebellion that happens in northern greece which will be quite strong. it is defined on a certain date, co-ordinate and spawns a city (if available) on the spawn co-ordinate. It uses the Hellenic Rebels as a base.
Slave Rebellions - these happen in conjuction with the random event: Slave Revolts. Instead of just a turn (or what ever I never run slavery so I have never seen one
) of
disorder it should also spawn a small army of relativaly weak units. maybee happening on the second slave revolt in the city?
I cannot think of any more at the moment, but I'm sure ideas could be made with this got any of your own?