bcaiko
Emperor
Hey folks -
I'm a couple games in, and I've come to the conclusion that lack of early game gold is really REALLY painful if you plan on having any units early on. Early unit maintenance KILLS Civs other than Germany and the Zulu, even civilian units (early free Great General from Honor, for instance).
In my first game, I didn't realize right away where the spare early trade routes were (I in no way needed Sailing, for instance). I quickly started bleeding gold as I tried to deal with the now rampaging barbarians by spawning a few warriors (hard building a warrior and buying another used to be more than enough to deal with Barbs - now I can't afford to do either easily). When I finally got a trade route set up with my neighboring city state, it was immediately pillaged by barbarians that had surrounded the city state I sent my caravan to (their military units decided - for whatever god awful reason - to follow my warrior after it had cleaned up a nearby camp). I didn't have enough military units to protect my caravans BECAUSE I COULDN'T AFFORD THEM. For the first time in my Civ career, my treasury went negative and cost my science.
I'm a fan of the changes, and I eventually turned that game around. Still, even after my second game now, I can't shake the feeling that unit maintenance is a little high in the early game with the new mechanics, particularly since even civilian units cost maintenance. This seems like a carry over from the old Civ5 economy that wasn't necessarily thought through.
How will Monty ever be able to afford a Jaguar rush ever again? And god help anyone who gets a 1 luxury start (I am infamous for my all jungle, one gem starts). The new economic system seems to destroy chances for an early war.
How do you feel about the lack of early game funds? What are your opinions on early game unit maintenance? What is your strategy for ramping up early game gold now?
I'm a couple games in, and I've come to the conclusion that lack of early game gold is really REALLY painful if you plan on having any units early on. Early unit maintenance KILLS Civs other than Germany and the Zulu, even civilian units (early free Great General from Honor, for instance).
In my first game, I didn't realize right away where the spare early trade routes were (I in no way needed Sailing, for instance). I quickly started bleeding gold as I tried to deal with the now rampaging barbarians by spawning a few warriors (hard building a warrior and buying another used to be more than enough to deal with Barbs - now I can't afford to do either easily). When I finally got a trade route set up with my neighboring city state, it was immediately pillaged by barbarians that had surrounded the city state I sent my caravan to (their military units decided - for whatever god awful reason - to follow my warrior after it had cleaned up a nearby camp). I didn't have enough military units to protect my caravans BECAUSE I COULDN'T AFFORD THEM. For the first time in my Civ career, my treasury went negative and cost my science.
I'm a fan of the changes, and I eventually turned that game around. Still, even after my second game now, I can't shake the feeling that unit maintenance is a little high in the early game with the new mechanics, particularly since even civilian units cost maintenance. This seems like a carry over from the old Civ5 economy that wasn't necessarily thought through.
How will Monty ever be able to afford a Jaguar rush ever again? And god help anyone who gets a 1 luxury start (I am infamous for my all jungle, one gem starts). The new economic system seems to destroy chances for an early war.
How do you feel about the lack of early game funds? What are your opinions on early game unit maintenance? What is your strategy for ramping up early game gold now?