TheMightyRyon
Chieftain
- Joined
- Aug 6, 2013
- Messages
- 25
Hello Everyone.
I have some ideas about changing the environment mechanics.
First, I think they should add tree regrowth.
They could implement this by making trees regrow a certain amount of turns after you chopped them down, but if you built an improvement on that tile after chopping the trees down, then they wouldn't regrow.
They could also have trees spread across tiles if the tiles were empty.
However I think that trees should have a slowed growth rate on tundra and shouldn't be able to grow on deserts.
Also I think there should be a way to deliberately plant trees in an area. This might be able to be done by builders. And in the later areas such as modern there should be a way to get trees to grow in the desert. Perhaps some type of terraforming?
That finishes up the ideas I have on tree growth.
Another mechanic I think they should add would be weather and natural disasters.
They could have this by having things such as rain, floods, earthquakes and droughts, and a few other stuff I haven't thought of probably.
In certain areas of the map these things could be more common.
Floods would result in water covering a certain amount of tiles depending on the severity and happen near the coast or near lakes. They would also destroy a small amount of population in coastal cities. Any unit caught in the flood would either be destroyed or if you had discovered optics turn into its embarked form. Any improvements caught in the flood would be destroyed. After a certain amount of turns the water would recede.
Earthquakes would cause a certain amount of tile improvements near the earthquake to be pillaged, and would cause nearby units health to go down a little. Nearby cities would lose a small amount of population. Perhaps there could also be way for
I'm thinking that there should also be a way to limit the effects of floods and earthquakes. To do this they could build a dam or dyke to stop floods and I'm not really sure what one could build to stop an earthquake that could be implemented in the game. Suggestions on this would be welcome.
Other weather mechanics I have in mind would be rain and droughts.
Rain would be rather common except in deserts and dry places of the map.
It would cause farms to grow more food temporarily and would perhaps cause one or two areas to turn into marshes. In extreme circumstances it might cause desert to turn into grassland. Rain would last one turn and cancel out a drought.
Droughts would be somewhat rarer then rain, and even rarer in marshes and wet areas of the map. They would decrease farm yields temporarily and cause rivers to dry up. And if the drought is bad enough citizens might die. Droughts would also cause marshes to dry up and become grassland. In extreme circumstances it might even turn grassland into desert.
I also have a few other ideas which are as follows.
I think some form of soil erosion could be implemented regarding farming, although I don't really have any detailed plan for how that would work so I would welcome suggestions on that.
I also think that there should be a way to tunnel through or destroy mountains with the advent of dynamite as during the industrial era in real life people used dynamite to cut through mountains, so they could put railroads through them. I think a way to implement this would be to let it be a type of improvement for workers to do.
Another thing I think should be added is forest fires. This would counter the growth of forests as I detailed above. If a unit was caught in a forest fire he would lose a certain amount of health. Forest fires would be started randomly with a higher chance in dryer areas. Rain would decrease the chance of a forest fire and droughts would decrease it. I'm thinking there should also be a way of using fire offensively to burn your enemies forests. There could also be a building you build in your city called a fire fighters station that would decrease the chances of forest fire in or near your territory.
I also think there should be some way to build a cause way to islands. I thought of this when I was reading an article regarding when Alexander The Great sieged Tyre. Since Tyre was on an island he used sandbar to build a walkway to Tyre, turning it into a peninsula. I think some form of what he did should be able to be done in Civ 5.
Anyway I think that's about all the ideas I have regarding that topic.
So thank for you reading! Comments and suggestions are welcome!
I have some ideas about changing the environment mechanics.
First, I think they should add tree regrowth.
They could implement this by making trees regrow a certain amount of turns after you chopped them down, but if you built an improvement on that tile after chopping the trees down, then they wouldn't regrow.
They could also have trees spread across tiles if the tiles were empty.
However I think that trees should have a slowed growth rate on tundra and shouldn't be able to grow on deserts.
Also I think there should be a way to deliberately plant trees in an area. This might be able to be done by builders. And in the later areas such as modern there should be a way to get trees to grow in the desert. Perhaps some type of terraforming?
That finishes up the ideas I have on tree growth.
Another mechanic I think they should add would be weather and natural disasters.
They could have this by having things such as rain, floods, earthquakes and droughts, and a few other stuff I haven't thought of probably.
In certain areas of the map these things could be more common.
Floods would result in water covering a certain amount of tiles depending on the severity and happen near the coast or near lakes. They would also destroy a small amount of population in coastal cities. Any unit caught in the flood would either be destroyed or if you had discovered optics turn into its embarked form. Any improvements caught in the flood would be destroyed. After a certain amount of turns the water would recede.
Earthquakes would cause a certain amount of tile improvements near the earthquake to be pillaged, and would cause nearby units health to go down a little. Nearby cities would lose a small amount of population. Perhaps there could also be way for
I'm thinking that there should also be a way to limit the effects of floods and earthquakes. To do this they could build a dam or dyke to stop floods and I'm not really sure what one could build to stop an earthquake that could be implemented in the game. Suggestions on this would be welcome.
Other weather mechanics I have in mind would be rain and droughts.
Rain would be rather common except in deserts and dry places of the map.
It would cause farms to grow more food temporarily and would perhaps cause one or two areas to turn into marshes. In extreme circumstances it might cause desert to turn into grassland. Rain would last one turn and cancel out a drought.
Droughts would be somewhat rarer then rain, and even rarer in marshes and wet areas of the map. They would decrease farm yields temporarily and cause rivers to dry up. And if the drought is bad enough citizens might die. Droughts would also cause marshes to dry up and become grassland. In extreme circumstances it might even turn grassland into desert.
I also have a few other ideas which are as follows.
I think some form of soil erosion could be implemented regarding farming, although I don't really have any detailed plan for how that would work so I would welcome suggestions on that.
I also think that there should be a way to tunnel through or destroy mountains with the advent of dynamite as during the industrial era in real life people used dynamite to cut through mountains, so they could put railroads through them. I think a way to implement this would be to let it be a type of improvement for workers to do.
Another thing I think should be added is forest fires. This would counter the growth of forests as I detailed above. If a unit was caught in a forest fire he would lose a certain amount of health. Forest fires would be started randomly with a higher chance in dryer areas. Rain would decrease the chance of a forest fire and droughts would decrease it. I'm thinking there should also be a way of using fire offensively to burn your enemies forests. There could also be a building you build in your city called a fire fighters station that would decrease the chances of forest fire in or near your territory.
I also think there should be some way to build a cause way to islands. I thought of this when I was reading an article regarding when Alexander The Great sieged Tyre. Since Tyre was on an island he used sandbar to build a walkway to Tyre, turning it into a peninsula. I think some form of what he did should be able to be done in Civ 5.
Anyway I think that's about all the ideas I have regarding that topic.
So thank for you reading! Comments and suggestions are welcome!