I'm testing some changes for the Ecaz house, maybe someone have opinion about this.
I want to make Ecaz a house of spies, a sort of mafia's house, which prefer extortion and traffics for make money than official war, contrary to the ordos, for make more difference between them, and for make a house which can make really use of spies, civic war of assassin, etc. (not totally useless un the mod, but nearly, because of the small number of spying mission enable for each house. There is actually nearly only the BG which can really win the game with spies). So, for that, I have :
First, I have modified the semuta provider, for it produce also +2 spy point for each semuta den, and give a additional bonus of 10% production for gold and spying point (idea is traffic and money attract traffic and money)
I have modified the semuda den, for give a additional malus of -10% spy point (idea is, infiltrators cause loss a spies efficience, and the malus is proportionnal, so, a city with poor spy point generation is not really affected, but a major spying citie is really affected by the semuta corruption, and with this, Ecaz can have a second effect antispies by reduce the spy generation directly at the source)
Add a new UB, replacement for theatre, a "luxurious hotel", nest of sycophants, smugglers and all sorts of traffics, which give in addition to theatre effect, a bonus of 25% to commercial road, 20% bonus to spy point production, and +1 experience point for new spies produced in this city.
And finally add a new unit "sycophant", which is a spy with ability to convert cities and influence civic. Ecaz can only built 3 of them in the same time, they cost 150, and they are enable by tech law of arrakis. Influence civic consume large amount of spying point, nearly as much as converting cities.
I add also a sabotage mission for narcotics dealer, which give them hability to destroy units of melee or guardman type. A kind of poisoning.
I have modified leaders to make them love of the "war of assassin" civic, and dislike the "imperial fealty" which mean in general liking open war, that Ecaz leader should dislike.
I have also sligthly modified the spies promotions : enable the dexterity promotion for house Ecaz, ordos, tleilax and harkonnen. It seem logical for me those house which use offensif spies can have acces to this, and not only corrino.
And modified the elaccan gladiator for make them not more a replacement of hardened blademen, but a new UU for ecaz, limited to 10 at the same time, and enable by tech offwolrd trade. Not really usefull I think, but it is only for avoid waste eventually promoted blademen in gladiator by upgrading them.
I think with all of this, Ecaz can become a good house of smuggler, able to make power and money as well even in avoidance of real war, which could give them real flavor. What do you think ?
I want to make Ecaz a house of spies, a sort of mafia's house, which prefer extortion and traffics for make money than official war, contrary to the ordos, for make more difference between them, and for make a house which can make really use of spies, civic war of assassin, etc. (not totally useless un the mod, but nearly, because of the small number of spying mission enable for each house. There is actually nearly only the BG which can really win the game with spies). So, for that, I have :
First, I have modified the semuta provider, for it produce also +2 spy point for each semuta den, and give a additional bonus of 10% production for gold and spying point (idea is traffic and money attract traffic and money)
I have modified the semuda den, for give a additional malus of -10% spy point (idea is, infiltrators cause loss a spies efficience, and the malus is proportionnal, so, a city with poor spy point generation is not really affected, but a major spying citie is really affected by the semuta corruption, and with this, Ecaz can have a second effect antispies by reduce the spy generation directly at the source)
Add a new UB, replacement for theatre, a "luxurious hotel", nest of sycophants, smugglers and all sorts of traffics, which give in addition to theatre effect, a bonus of 25% to commercial road, 20% bonus to spy point production, and +1 experience point for new spies produced in this city.
And finally add a new unit "sycophant", which is a spy with ability to convert cities and influence civic. Ecaz can only built 3 of them in the same time, they cost 150, and they are enable by tech law of arrakis. Influence civic consume large amount of spying point, nearly as much as converting cities.
I add also a sabotage mission for narcotics dealer, which give them hability to destroy units of melee or guardman type. A kind of poisoning.
I have modified leaders to make them love of the "war of assassin" civic, and dislike the "imperial fealty" which mean in general liking open war, that Ecaz leader should dislike.
I have also sligthly modified the spies promotions : enable the dexterity promotion for house Ecaz, ordos, tleilax and harkonnen. It seem logical for me those house which use offensif spies can have acces to this, and not only corrino.
And modified the elaccan gladiator for make them not more a replacement of hardened blademen, but a new UU for ecaz, limited to 10 at the same time, and enable by tech offwolrd trade. Not really usefull I think, but it is only for avoid waste eventually promoted blademen in gladiator by upgrading them.
I think with all of this, Ecaz can become a good house of smuggler, able to make power and money as well even in avoidance of real war, which could give them real flavor. What do you think ?