raystuttgart
Civ4Col Modder
Actually my original long long long term plans for Religion and Revolution had included to create a Total Conversion of it.
One possibility would have been to create a Sci-Fi TC.
The Sci-Fi TC I was thinking of would have been inspired by "Frank Herbert's Dune".
(But only inspired, story still being a new one.)
To give you some idea:
Although a lot of Religion and Revolution mechanisms and features could have been reused / rebuilt,
this still would have become a totally new game.
A gigantic project like that would require a big team that would stay motivated over a long long period of time.
I am not even motivated myself anymore for something that big.
Also, a lot of features I would have considered essential for that project haven't been implemented in Religion and Revolution
and I don't know if they ever will ...
But well, I was only dreaming.
@orlanth:
Sorry for posting this in your thread.
It really doesn't belong here since it is not related to your great mod.
Edit:
I will ask a moderator to move this post.
Moderator Action: These posts were originally in orlanth's thread and have been moved to a new thread on their own.
@The_J: Thanks.
One possibility would have been to create a Sci-Fi TC.
The Sci-Fi TC I was thinking of would have been inspired by "Frank Herbert's Dune".
(But only inspired, story still being a new one.)
To give you some idea:
- One Planet
- One Emperor (Parent for all Playable Civs)
- Several Major Houses (Playable Civs) with Unique Units and Unique Buildings
- Several Tribes (Similar to Fremen, much more important for Player than Natives in Colonization)
- Several other Fractions (A Guild of Navigators, religious fractions, a technology fraction, ...) acting as aditional Parents with many other features
- Terraforming as a main feature
- Harvesting of Goods (similar to Spice Harvesting in Dune or Whaling in RaR)
- Technology as Major Feature
- Spies and Assassins as a Major Feature
- Still using Trade-, Production-and Yield-System of Colonization
- North and South Poles acting as "Homeplanet"-Plots (Similar like Europe-Plots)
- Ranged attacks
- War / Fights in Space, in Air, on Land and in Water
- As final goal to become Emperor (similar to War of Independence)
- ...
Although a lot of Religion and Revolution mechanisms and features could have been reused / rebuilt,
this still would have become a totally new game.
- Much darker atmosphere
- Much more important but also difficult and dangerous environment
- Much more important diplomacy and wise use of non-military features
- Much more military diversity
- ...
A gigantic project like that would require a big team that would stay motivated over a long long period of time.
I am not even motivated myself anymore for something that big.
Also, a lot of features I would have considered essential for that project haven't been implemented in Religion and Revolution
and I don't know if they ever will ...
- Inventions
- Religions (Protestants and Catholics)
- Culture / Rebuild Area of Influence
- Rebuild Military System
- Wild Animals
- Advanced Diplomacy
- Enhanced Goody Hut System
- Drying Swamps, Digging Riverbeds, Planting Forests
- ...
But well, I was only dreaming.
Spoiler :
@orlanth:
Sorry for posting this in your thread.
It really doesn't belong here since it is not related to your great mod.
Edit:
I will ask a moderator to move this post.
Moderator Action: These posts were originally in orlanth's thread and have been moved to a new thread on their own.
@The_J: Thanks.