TheologiaCrucis
Warlord
- Joined
- Apr 25, 2014
- Messages
- 107
I'm playing a pretty fun domination game as Ethiopia with this setup as my religion:
F: Initiation Rites
f1: Holy Warriors
f2: Religious Community
E: Just War
I wanted to try something different than tithe, for a change. It's pretty awesome that with a missionary or a GP I can grab quick gold, hit my opponent with a 25% debuff, and stick their city with a useless religion. With Great Mosque of Djenne a single missionary can potentially collect 300gp in a few turns. Of course, later on, I can see how this wouldn't be as useful.
As Ethiopia I am staying small and puppeting everything I capture, so faith points come slow. If I allow other civs to convert cities, I'm wondering, will I get another 100gp from Initiation Rites by converting them back?
What I'm looking for is a game where the strategy is to thrive off of using units to leverage large sums of gold, rather than making it through an economy. Great Merchants, Landsknechts, faith-bought units, Gunboat Diplomacy...is such a game viable?
F: Initiation Rites
f1: Holy Warriors
f2: Religious Community
E: Just War
I wanted to try something different than tithe, for a change. It's pretty awesome that with a missionary or a GP I can grab quick gold, hit my opponent with a 25% debuff, and stick their city with a useless religion. With Great Mosque of Djenne a single missionary can potentially collect 300gp in a few turns. Of course, later on, I can see how this wouldn't be as useful.
As Ethiopia I am staying small and puppeting everything I capture, so faith points come slow. If I allow other civs to convert cities, I'm wondering, will I get another 100gp from Initiation Rites by converting them back?
What I'm looking for is a game where the strategy is to thrive off of using units to leverage large sums of gold, rather than making it through an economy. Great Merchants, Landsknechts, faith-bought units, Gunboat Diplomacy...is such a game viable?