Corporal Kindel
Chieftain
I just started this game which is going unbelievably well on Emperor, huge map, continents, 12 civs, and raging barbarians. This is the first game in which I've been able to keep and maintain #1 literacy from the beginning, and the funny thing is, I'm going for a cultural victory with Byzantium. I'm thinking that this is just a complete fluke game, but if anyone can point out something I'm not seeing feel free to comment.
I've had this game for about 3 weeks now. I'm just starting to go for cultural victory, and chose Byzantium since it seems best suited to this with the extra religion upgrade. My general approach as far as first city build is: scout, shrine, worker, settler. I feel that it's important to get that faith going early asap, otherwise you might lose that start a new religion which is essential (in my opinion, especially for Byzantium) with this cultural strategy. Also, stonehenge is an essential part of my early strategy, and it gets started as soon as the first settler gets done.
In this particular game, I had a major early production boon with 2 salt mines and one marble quarry in my start area, as well as a horse which showed up later. I had settler production in something like 7/8 turns!! very early in the game, which was so awesome that I built a second settler before starting stonehenge (I chose to ignore the GL).
So, I was able to pump out two more cities fairly quick before even starting the wonder. I was able to complete stonehenge and buy the 4th settler for 500 gold, thus establishing my core empire as shown in screenshot 2.
I checked the demographics and noted that I was #1 literacy which surprised me, as I was not bee-lining for libraries as I would if I'd been seeking a science victory. I might mention that out of the goodie huts I got +20 culture twice (which was a boon considering that was my VC option), archery free, barbarian encampments and maps two times I think, and I think I got some gold one time. I was able to get a fair amount of huts considering the large map and 12 other civs.
In my new cities I chose to concentrate on building shrines in first 4 (not monuments since I chose tradition SP and legalism asap which provides 4 monuments for free in first 4 cities and which provides extra culture).
Map 2 shows my core areas and my first 4 cities.
Map 0 shows a strategic view, the only way to show the whole map (most of it) of my empire by turn 157ish. I got 8 cities.
Map 1 shows the literacy demographic on turn 157
Map 3 shows the southern part of my empire: 3 cities outside my core which are expanded very far from the core.
My approach to expansion: settle as many cities as I could, but no more than I city per new luxury resource. I know there is a big debate between tall vs wide empires. Frankly, I don't think "tall" empires are viable on anything other than small games (maybe 2 player duels, or 4 empires on a small map). I always play large maps with the minimum default civs for that map size (12 or more), and "tall" civs don't work well in that setting because you're, for one thing, going to fall short of mid-game resources like iron and coal. I want to be "wide" enough so that I have a good chance of getting at least one coal, iron, oil, and the other end-game resources (which don't matter as much, as I'm hoping to win before then).
So, after getting the first 4 cities, I bee-lined for 4 more cities, noting the luxury resources on the strategic map near my core-sphere of influence. There is room for 4 more, hence I founded in order:
constantinople: salt and marble
adrianople: to the north: directly founded on a copper mine
nicea: to the north-west: directly on a gold deposit
antioch: to the west: adjacent to a cotton field
varna: to the south-west: adjacent to wales
ohrid: to the far south-west: 2 hexes from fur
trebizond: to the far west: 2 hexes from a dye
nicomedia: to the far south-east: next to a sugar field
Outside of the "core 4" my cities are fairly distant and isolated, but this was a price I was willing to pay (especially considering my raging barbarians setting) to get these luxury resources before my opponents. Note that there are still significant un-settled areas to the west of trebizond, and the huge area between my capitol and nicomedia to the south west, but these areas have no "new" luxuries beyond what I already have. My plan is to prevent enemy expansion into areas behind my cities and capital by stressing culture expansion and by buying tiles if I need to, and lastly blocking with military units if I have too .. I noticed in prior games how the AI loves to spam settlers into every nook & cranny of unoccupied space no matter how big or small, and I definitely don't want to get any of my cities cut-off.
At this point in the game I've completed the tradition tree and am into piety, which I think is necessary for a culture victory, especially the mandate of heaven which allows 50% excess happiness to be converted to culture. Hence, happiness, faith, and culture are all equally as huge in getting me to culture victory. As my extra religion enhancement I chose pagodas, so I have cathedrals (+3 culture and +2 faith) and pagodas (+2 faith, +2 culture, and +2 happiness) .. right off hand, I can't remember which others I chose, I'm fairly sure I had ancestor worship (+1 culture per shrine). So, I'm looking for a lot of faith to purchase these buildings in all my cities (that's 7 culture for just a cathedral and pagoda per city). Stonehenge (+8 faith) goes far to that plan.
I've had both Russia (far south) and Greece (far north) declare war on me (to hell with expanding into lands they consider theirs); Nicea & Ohrid have been the scenes of massive battles. Nicea is only 7 or 8 hexes from Moscow! So far, three or defending units have been able to hold off waves of attacks (over the 50ish year, so far, war. I've lost something like 4 units killing 40 of theirs, not to mention barbarians which sometimes attack simultaneously).
At this point in the game, I've just got machinery, so I can update my composite bowmen to crossbowmen if needed. I've found that 3 archers or 2 archers + spearmen is incredibly effective in defending cities from assaults, even when they have catapults. However, I have lost cities in prior games, especially in gunpowder era where the number of attacking units seems to increase dramatically, so I need to be prepared for those upcoming eras by doubling the amount of defenders per assaulted city at least.
I've been extremely lucky wonder-wise, and I'm sure I am #1 in wonder creation. I've been able to build stonehenge, petra, chichen itza, pyramids, terracota, hagia sophia, and the oracle in constantinople plus the colossus in adrianople. Having two salt mines and a marble quarry is unbelievable in building wonders, and I'm sure it even beats the 15% bonus that Egypt gets (I've played Egypt a few times).
So, at this point in the game my plan is to focus on defense and going for the culture win which is to complete 5 social policies. I've completed one (tradition) and I'm on the second (Piety). I've been able to build 5/6/7 cathedrals/pagodas, and I had four GP (three prophets and one engineer). Two prophets created and enhanced my religion and the third spread it to three of my other cities. I still need another prophet or missionary to spread it further so I can build more cathedrals/pagodas.
Anyway, I'm still wondering why I'm first in literacy? you can check the demographics in the map 1 attachment.
If anyone has any ideas, criticizms (I welcome anything that improves my gameplay) about my game-plan/game-play other than the literacy thing, let me know.
I've had this game for about 3 weeks now. I'm just starting to go for cultural victory, and chose Byzantium since it seems best suited to this with the extra religion upgrade. My general approach as far as first city build is: scout, shrine, worker, settler. I feel that it's important to get that faith going early asap, otherwise you might lose that start a new religion which is essential (in my opinion, especially for Byzantium) with this cultural strategy. Also, stonehenge is an essential part of my early strategy, and it gets started as soon as the first settler gets done.
In this particular game, I had a major early production boon with 2 salt mines and one marble quarry in my start area, as well as a horse which showed up later. I had settler production in something like 7/8 turns!! very early in the game, which was so awesome that I built a second settler before starting stonehenge (I chose to ignore the GL).
So, I was able to pump out two more cities fairly quick before even starting the wonder. I was able to complete stonehenge and buy the 4th settler for 500 gold, thus establishing my core empire as shown in screenshot 2.
I checked the demographics and noted that I was #1 literacy which surprised me, as I was not bee-lining for libraries as I would if I'd been seeking a science victory. I might mention that out of the goodie huts I got +20 culture twice (which was a boon considering that was my VC option), archery free, barbarian encampments and maps two times I think, and I think I got some gold one time. I was able to get a fair amount of huts considering the large map and 12 other civs.
In my new cities I chose to concentrate on building shrines in first 4 (not monuments since I chose tradition SP and legalism asap which provides 4 monuments for free in first 4 cities and which provides extra culture).
Map 2 shows my core areas and my first 4 cities.
Map 0 shows a strategic view, the only way to show the whole map (most of it) of my empire by turn 157ish. I got 8 cities.
Map 1 shows the literacy demographic on turn 157
Map 3 shows the southern part of my empire: 3 cities outside my core which are expanded very far from the core.
My approach to expansion: settle as many cities as I could, but no more than I city per new luxury resource. I know there is a big debate between tall vs wide empires. Frankly, I don't think "tall" empires are viable on anything other than small games (maybe 2 player duels, or 4 empires on a small map). I always play large maps with the minimum default civs for that map size (12 or more), and "tall" civs don't work well in that setting because you're, for one thing, going to fall short of mid-game resources like iron and coal. I want to be "wide" enough so that I have a good chance of getting at least one coal, iron, oil, and the other end-game resources (which don't matter as much, as I'm hoping to win before then).
So, after getting the first 4 cities, I bee-lined for 4 more cities, noting the luxury resources on the strategic map near my core-sphere of influence. There is room for 4 more, hence I founded in order:
constantinople: salt and marble
adrianople: to the north: directly founded on a copper mine
nicea: to the north-west: directly on a gold deposit
antioch: to the west: adjacent to a cotton field
varna: to the south-west: adjacent to wales
ohrid: to the far south-west: 2 hexes from fur
trebizond: to the far west: 2 hexes from a dye
nicomedia: to the far south-east: next to a sugar field
Outside of the "core 4" my cities are fairly distant and isolated, but this was a price I was willing to pay (especially considering my raging barbarians setting) to get these luxury resources before my opponents. Note that there are still significant un-settled areas to the west of trebizond, and the huge area between my capitol and nicomedia to the south west, but these areas have no "new" luxuries beyond what I already have. My plan is to prevent enemy expansion into areas behind my cities and capital by stressing culture expansion and by buying tiles if I need to, and lastly blocking with military units if I have too .. I noticed in prior games how the AI loves to spam settlers into every nook & cranny of unoccupied space no matter how big or small, and I definitely don't want to get any of my cities cut-off.
At this point in the game I've completed the tradition tree and am into piety, which I think is necessary for a culture victory, especially the mandate of heaven which allows 50% excess happiness to be converted to culture. Hence, happiness, faith, and culture are all equally as huge in getting me to culture victory. As my extra religion enhancement I chose pagodas, so I have cathedrals (+3 culture and +2 faith) and pagodas (+2 faith, +2 culture, and +2 happiness) .. right off hand, I can't remember which others I chose, I'm fairly sure I had ancestor worship (+1 culture per shrine). So, I'm looking for a lot of faith to purchase these buildings in all my cities (that's 7 culture for just a cathedral and pagoda per city). Stonehenge (+8 faith) goes far to that plan.
I've had both Russia (far south) and Greece (far north) declare war on me (to hell with expanding into lands they consider theirs); Nicea & Ohrid have been the scenes of massive battles. Nicea is only 7 or 8 hexes from Moscow! So far, three or defending units have been able to hold off waves of attacks (over the 50ish year, so far, war. I've lost something like 4 units killing 40 of theirs, not to mention barbarians which sometimes attack simultaneously).
At this point in the game, I've just got machinery, so I can update my composite bowmen to crossbowmen if needed. I've found that 3 archers or 2 archers + spearmen is incredibly effective in defending cities from assaults, even when they have catapults. However, I have lost cities in prior games, especially in gunpowder era where the number of attacking units seems to increase dramatically, so I need to be prepared for those upcoming eras by doubling the amount of defenders per assaulted city at least.
I've been extremely lucky wonder-wise, and I'm sure I am #1 in wonder creation. I've been able to build stonehenge, petra, chichen itza, pyramids, terracota, hagia sophia, and the oracle in constantinople plus the colossus in adrianople. Having two salt mines and a marble quarry is unbelievable in building wonders, and I'm sure it even beats the 15% bonus that Egypt gets (I've played Egypt a few times).
So, at this point in the game my plan is to focus on defense and going for the culture win which is to complete 5 social policies. I've completed one (tradition) and I'm on the second (Piety). I've been able to build 5/6/7 cathedrals/pagodas, and I had four GP (three prophets and one engineer). Two prophets created and enhanced my religion and the third spread it to three of my other cities. I still need another prophet or missionary to spread it further so I can build more cathedrals/pagodas.
Anyway, I'm still wondering why I'm first in literacy? you can check the demographics in the map 1 attachment.
If anyone has any ideas, criticizms (I welcome anything that improves my gameplay) about my game-plan/game-play other than the literacy thing, let me know.