TheMarshmallowBear
Benelovent Chieftain of the Ursu Kingdom
Ok, cheesy title, I know, but I do think there's stuff for a 3rd and final expansion pack.
Gods and Kings focused on the early game, Brave New World focuses on the mid game. Beyond the Earth focuses on the late game.
New Science Victory - Expanding the Science Victory to more parts, and bit like BtS with reaching Alpha Centauri as opposed to just launching the space.
New Spy Options - Expanding on the current options that spies possess, bringing some back from Civ 3 : Conquests (which had a lot of options, such as sabotage, propganada, etc.)
Diplomats - As opposed to being either a Spy or Diplomat, split these into seperate group, with Diplomats being land units that you can built for every Embassy you have, and sending them to the capital of other people's land (or, just find a way to make them be built as opposed to just granted randomly with embassies)
Colonization - Colonizers are new units that can settle lands overseas (Conquistadors now replace Colonizers, these new colonies are not just ordinary cities but are considered "colonies" (their borders use the City State border style of alternating colours). Although you can control them City States have spereate happiness meter that if not met can cause it to rebel against you and cause a civil war, and even a full-scale war, Independece does exist, but instead of it becoming a full on civilization, it becomes a minor City-State nation, it can expand, but not likely. Colonies on the same continent cannot "sprawl" and new cities must be touch at least a single tile of the colonie's territory, if that's not possible, then it cannot be more than the minimum distance. Conquistadors, when settled, the city is automatically a follower of the state religion (if you have one). Your first colony is always named New [Capital] (i.e New Madrid, New Washington, New Marrakech, New Warsaw etc.). All subsequent colony cities use names from the bottom of your city list
Reason for the odd system of colony names is that no all of the civs have colonies overseas, which would cause problems.
9 New Civilizations
- Inuit
- Hitties
- Sumer
- Vietnam
- Canada/Australia/Gran Colombo (a modern Colony)
- Khmer
- Kongo
- Israel
7 New World Wonders
- Versailles
- Empire State Building
- Panama Canal
- Hoover Dam
- Golden Gate Bridge
- ???
- ???
New Natural Wonders
- Grand Canyon
- Mt. Everest
- Mt. Rushmore
2 New Scenarios
- The Cold War - A scenario.. about Cold War.. something that I feel should've been in.. why not make a tension-based game? Maybe locked in Peace (so no war can be declared)
- Alpha Centauri - A futuristic scenario, instead of it occuring on a planet, the game revolves around a crowded solar system, majority of the "land" is "space" (which is pretty much just coast). and the settable land are 1 tiled "planets" that have resources on them.
And that's where my ideas run out.. I know it's not best, but I do think there's stuff for a 3rd expansion pack.
Feel free to suggest stuff.. or comment on existing stuff.
Gods and Kings focused on the early game, Brave New World focuses on the mid game. Beyond the Earth focuses on the late game.
New Science Victory - Expanding the Science Victory to more parts, and bit like BtS with reaching Alpha Centauri as opposed to just launching the space.
New Spy Options - Expanding on the current options that spies possess, bringing some back from Civ 3 : Conquests (which had a lot of options, such as sabotage, propganada, etc.)
Diplomats - As opposed to being either a Spy or Diplomat, split these into seperate group, with Diplomats being land units that you can built for every Embassy you have, and sending them to the capital of other people's land (or, just find a way to make them be built as opposed to just granted randomly with embassies)
Colonization - Colonizers are new units that can settle lands overseas (Conquistadors now replace Colonizers, these new colonies are not just ordinary cities but are considered "colonies" (their borders use the City State border style of alternating colours). Although you can control them City States have spereate happiness meter that if not met can cause it to rebel against you and cause a civil war, and even a full-scale war, Independece does exist, but instead of it becoming a full on civilization, it becomes a minor City-State nation, it can expand, but not likely. Colonies on the same continent cannot "sprawl" and new cities must be touch at least a single tile of the colonie's territory, if that's not possible, then it cannot be more than the minimum distance. Conquistadors, when settled, the city is automatically a follower of the state religion (if you have one). Your first colony is always named New [Capital] (i.e New Madrid, New Washington, New Marrakech, New Warsaw etc.). All subsequent colony cities use names from the bottom of your city list
Reason for the odd system of colony names is that no all of the civs have colonies overseas, which would cause problems.
9 New Civilizations
- Inuit
- Hitties
- Sumer
- Vietnam
- Canada/Australia/Gran Colombo (a modern Colony)
- Khmer
- Kongo
- Israel
7 New World Wonders
- Versailles
- Empire State Building
- Panama Canal
- Hoover Dam
- Golden Gate Bridge
- ???
- ???
New Natural Wonders
- Grand Canyon
- Mt. Everest
- Mt. Rushmore
2 New Scenarios
- The Cold War - A scenario.. about Cold War.. something that I feel should've been in.. why not make a tension-based game? Maybe locked in Peace (so no war can be declared)
- Alpha Centauri - A futuristic scenario, instead of it occuring on a planet, the game revolves around a crowded solar system, majority of the "land" is "space" (which is pretty much just coast). and the settable land are 1 tiled "planets" that have resources on them.
And that's where my ideas run out.. I know it's not best, but I do think there's stuff for a 3rd expansion pack.
Feel free to suggest stuff.. or comment on existing stuff.