Bamspeedy
CheeseBob
Ok, so how buggy is C3C? If you look at this forum and see 200 threads, you may think it is.
BUT, many of the threads are duplicates, mistakes by the player, commentary, and very minor graphical bugs. So how many 'real' bugs does C3C have? Well, let's take a look:
I went through and re-read all of the threads. I did not try duplicating these bugs (that would have taken me weeks), and some I'm not really sure about because there was limited responses to them, so the 'categories' for these may be a little off (and it's subjective). I included some quotes for some of these when the quote did a much better job at explaining it than I could do.
*******SPECIAL NOTE!!***********
When you installed Conquests, Please make sure you had Civilization 3 intalled (the STANDARD install, NOT the 'minimum installation' option) AND the 1.29 patch installed to Civilization 3. Several of these bugs could have been from someone not having the 1.29 patch to Civ3, or only did the 'minimum installation' of Civ3 before installing Conquests.
You'd think that installing the patch and doing more than the minimal install of Civ3 shouldn't be necessary, but they are, otherwise you may get some bugs/crashes that other people are not getting.
*****************
I will try to keep this updated, and a mod can feel free to update/change this if I'm falling behind on updating it.
CRASHES
1. Hitting the F3 key with Windows XP. It is intermittent (doesn't always happen). Happened 3 out of 100 times for one person, and it may have been from hitting F3 and F4 simultaneously by accident.
2. When hitting the 'x' button to leave gamespy, the screen went blank and when you hit ctrl-alt-delete, C3C isn't responding."the game just didn't exit Gamespy correctly"
3. In the Age of Discovery conquest if you use Portugal and destroy Spain, the game crashes.
4. Problems with the Rise of Rome conquest by a few people.
5. Recent thread by Marzipan, I haven't looked at the save yet. So this may or may not be taken off the 'crash' list (or merged with another bug) if we find out the cause of the crash.
6. Some crashes with multiplayer and LAN. The one report (in this forum) about crashes with LAN doesn't give any information about computer specs. One report about crashes with mulitplayer says he is using Windows XP (has a saved game and is willing to offer more computer specs if needed). There is also one well documented OOS (out-of-synch) report, with saves from all 4 players in the game when it happened.
7. DataIO operation System Error: CTZN
One report on this. This happens at a certain point in the game. Has several screenshots, and some saves.
8. When trying to do the 'bombard anywhere' cheat (major bug #5), if you hit shift-B, instead of just B (for bombarding), the game enters an infinite loop and you have to kill the program.
MAJOR BUGS
1. Corruption---Building the Forbidden Palace (and Secret Police Headquarters) actually INCREASES corruption in many cases.
2. GPT bug. When receiving gold per turn from another civ, the amount received is automatically doubled.
3. "Sad but true, you have to manually install the Civ3 1.29F patch before installing C3C". (otherwise you get some errors with .wav files). Not every C3C buyer has internet access.
4. You can very easily use a 'reveal map' cheat in a PBEM game.
5. Bombard anywhere- "If you use a trebuchet, click "g" (for go), click "b" (bombard) and u can bombard anywhere...not sure if u can use this with cannons, artelliry (etc)". They fixed one way of doing the 'bombard anywhere', but then a new way is formed. I guess we will always have units with infinite bombard range.
6. In Hot Seat mode, Player 1 does not get notifications on many (all?) events like his cities being captured, war being declared on him, etc.
7. Secret Police HQ, still works even when you are no longer a commie.
8. RCP penalty! In Civ3/PTW, you got a corruption benefit by building cities at the same distance from the palace because it gave those cities the best rank. They fixed this, but now give you a penalty by giving those cities the worst rank. It should be an average, or figure out how to break the 'ties', like the oldest cities get the better rank.
9. In 'capture the princess' mode, You can't move a captured princess back to your capital to score points. "The bug is that it allows you to capture an enemy princess, thereby making it yours (and it can no longer be moved)."
MODERATE BUGS
1. Music keeps playing even after exiting a game.
2. Wasn't sure to put this as 'major' or 'minor' bug. It has the potential to be 'major', but with some self-control by the human, it is 'minor'. In some of the conquests you can use diplomacy to get stuff you shouldn't (like cities!!) if you make trades on the very first turn (before the AI gets to move), by offering things like MPP's. The problem is that the AI has not moved yet, so hasn't evaluated the situation. I can't think of a way to fix this other than to A.) Disable diplomacy on the first turn, or B.) Make the AI assess the situation while the game is loading. A is not an option, IMO. B would make load times slower, but is the better option of the two if this problem has to be fixed.
3. In the first conquest, the worker action 'clear damage' is available before having the tech requirement for it.
4. In the Fall of Rome conquest, Rome had 34900 pts (needs 35000 to win), but was then killed off that turn. rome got credit for the win. Possible that the score is figured out ahead of time, and just not added into the scoring screen right away? I put this as moderate instead of major, because I think this is a very rare situation.
5. Age of Discovery-Javalin Throwers aren't given any 'AI strategy' flag, so the AI won't build them, and doesn't know what to do with the ones they start with. Some goes for the Missionary.
6. A 'friendly' unit (like a transport) accidently stumbles upon a submarine, and war is declared automatically.
7. You can see how far your opponents are in the space race by using the victory screen (instead of having to place spies).
8. When making a scenario and using locked alliances, war weariness is extremely bad on the very first turn. Only solution is to disable war weariness in all governments, but that isn't always the ideal situation.
9. In hotseat mode while playing the WWII conquests, America can move on the first turn (and prevent the Pearl Harbor bombing with ease).
10. When a city riots, the city doesn't seem to require any food so you won't suffer starvation (most of the time). This makes it possible to do alot of research during anarchy by turning many citizens into scientists, but leaving just enough unhappiness to have your cities riot on purpose.
11. The resistance + propoganda modifiers for any and all governments vs. Fascism and Fuedalism have not been set.
For example: If you look at Fascism and look at it's modifiers vs. other governments, there are numbers set and these are fine. But if you look at despotism (or democracy, or any other government) and look at it's modifiers vs. Fascism, it is always 0.
12. 'Stealth attack' for planes. Since you use them for 'bombarding', not 'attacking', the stealth attack feature doesn't work.
BUT, many of the threads are duplicates, mistakes by the player, commentary, and very minor graphical bugs. So how many 'real' bugs does C3C have? Well, let's take a look:
I went through and re-read all of the threads. I did not try duplicating these bugs (that would have taken me weeks), and some I'm not really sure about because there was limited responses to them, so the 'categories' for these may be a little off (and it's subjective). I included some quotes for some of these when the quote did a much better job at explaining it than I could do.
*******SPECIAL NOTE!!***********
When you installed Conquests, Please make sure you had Civilization 3 intalled (the STANDARD install, NOT the 'minimum installation' option) AND the 1.29 patch installed to Civilization 3. Several of these bugs could have been from someone not having the 1.29 patch to Civ3, or only did the 'minimum installation' of Civ3 before installing Conquests.
You'd think that installing the patch and doing more than the minimal install of Civ3 shouldn't be necessary, but they are, otherwise you may get some bugs/crashes that other people are not getting.
*****************
I will try to keep this updated, and a mod can feel free to update/change this if I'm falling behind on updating it.
CRASHES
1. Hitting the F3 key with Windows XP. It is intermittent (doesn't always happen). Happened 3 out of 100 times for one person, and it may have been from hitting F3 and F4 simultaneously by accident.
2. When hitting the 'x' button to leave gamespy, the screen went blank and when you hit ctrl-alt-delete, C3C isn't responding."the game just didn't exit Gamespy correctly"
3. In the Age of Discovery conquest if you use Portugal and destroy Spain, the game crashes.
4. Problems with the Rise of Rome conquest by a few people.
5. Recent thread by Marzipan, I haven't looked at the save yet. So this may or may not be taken off the 'crash' list (or merged with another bug) if we find out the cause of the crash.
6. Some crashes with multiplayer and LAN. The one report (in this forum) about crashes with LAN doesn't give any information about computer specs. One report about crashes with mulitplayer says he is using Windows XP (has a saved game and is willing to offer more computer specs if needed). There is also one well documented OOS (out-of-synch) report, with saves from all 4 players in the game when it happened.
7. DataIO operation System Error: CTZN
One report on this. This happens at a certain point in the game. Has several screenshots, and some saves.
8. When trying to do the 'bombard anywhere' cheat (major bug #5), if you hit shift-B, instead of just B (for bombarding), the game enters an infinite loop and you have to kill the program.
MAJOR BUGS
1. Corruption---Building the Forbidden Palace (and Secret Police Headquarters) actually INCREASES corruption in many cases.
2. GPT bug. When receiving gold per turn from another civ, the amount received is automatically doubled.
3. "Sad but true, you have to manually install the Civ3 1.29F patch before installing C3C". (otherwise you get some errors with .wav files). Not every C3C buyer has internet access.
4. You can very easily use a 'reveal map' cheat in a PBEM game.
5. Bombard anywhere- "If you use a trebuchet, click "g" (for go), click "b" (bombard) and u can bombard anywhere...not sure if u can use this with cannons, artelliry (etc)". They fixed one way of doing the 'bombard anywhere', but then a new way is formed. I guess we will always have units with infinite bombard range.
6. In Hot Seat mode, Player 1 does not get notifications on many (all?) events like his cities being captured, war being declared on him, etc.
7. Secret Police HQ, still works even when you are no longer a commie.
8. RCP penalty! In Civ3/PTW, you got a corruption benefit by building cities at the same distance from the palace because it gave those cities the best rank. They fixed this, but now give you a penalty by giving those cities the worst rank. It should be an average, or figure out how to break the 'ties', like the oldest cities get the better rank.
9. In 'capture the princess' mode, You can't move a captured princess back to your capital to score points. "The bug is that it allows you to capture an enemy princess, thereby making it yours (and it can no longer be moved)."
MODERATE BUGS
1. Music keeps playing even after exiting a game.
2. Wasn't sure to put this as 'major' or 'minor' bug. It has the potential to be 'major', but with some self-control by the human, it is 'minor'. In some of the conquests you can use diplomacy to get stuff you shouldn't (like cities!!) if you make trades on the very first turn (before the AI gets to move), by offering things like MPP's. The problem is that the AI has not moved yet, so hasn't evaluated the situation. I can't think of a way to fix this other than to A.) Disable diplomacy on the first turn, or B.) Make the AI assess the situation while the game is loading. A is not an option, IMO. B would make load times slower, but is the better option of the two if this problem has to be fixed.
3. In the first conquest, the worker action 'clear damage' is available before having the tech requirement for it.
4. In the Fall of Rome conquest, Rome had 34900 pts (needs 35000 to win), but was then killed off that turn. rome got credit for the win. Possible that the score is figured out ahead of time, and just not added into the scoring screen right away? I put this as moderate instead of major, because I think this is a very rare situation.
5. Age of Discovery-Javalin Throwers aren't given any 'AI strategy' flag, so the AI won't build them, and doesn't know what to do with the ones they start with. Some goes for the Missionary.
6. A 'friendly' unit (like a transport) accidently stumbles upon a submarine, and war is declared automatically.
7. You can see how far your opponents are in the space race by using the victory screen (instead of having to place spies).
8. When making a scenario and using locked alliances, war weariness is extremely bad on the very first turn. Only solution is to disable war weariness in all governments, but that isn't always the ideal situation.
9. In hotseat mode while playing the WWII conquests, America can move on the first turn (and prevent the Pearl Harbor bombing with ease).
10. When a city riots, the city doesn't seem to require any food so you won't suffer starvation (most of the time). This makes it possible to do alot of research during anarchy by turning many citizens into scientists, but leaving just enough unhappiness to have your cities riot on purpose.
11. The resistance + propoganda modifiers for any and all governments vs. Fascism and Fuedalism have not been set.
For example: If you look at Fascism and look at it's modifiers vs. other governments, there are numbers set and these are fine. But if you look at despotism (or democracy, or any other government) and look at it's modifiers vs. Fascism, it is always 0.
12. 'Stealth attack' for planes. Since you use them for 'bombarding', not 'attacking', the stealth attack feature doesn't work.