Hey, I'm the one that wrote the preview, for reference
The civ-management options have indeed been reduced quite a lot. I actually realized later today that the part of the preview on the ACW scenario was way too lean, and added quite a bit more info to it (please forgive me, the game kept me going for longer than a full day and I was running on fumes when I wrote the preview).
Luckily there are a few interesting elements that enhance the depth of the scenario (like named commanders for units after their first battles for instance), and some of the restrictions are actually IMHO a good thing, as they enhance the strategy aspects of the scenario. I wish I could provide custom screenshots, that would explain a few concepts (like the tech tree) a lot better, but unfortunately we were forbidden to post our own.
I wouldn't play it ALL the time, but it's definitely a good diversion from the usual Civ mechanics.