Robert Mokler
Chieftain
Hi everyone!
I'm curious what everyones strategy is for promoting adepts and mages for Fall from Heaven games? I like to switch my mana nodes up with Dispell Magic to erase a node and change the node to another mana type to get a variety of spells.
Also (later in the game) I like to make a bunch of 'battle wizards' that are extra good at pure combat and combat support. If I can get my hands on four raw mana nodes to work with I will make two of them fire nodes, and two of them death nodes. Then I build as many adepts as I can as quickly as I can (as they will each get Blaze and Rais Skeleton for free). I spend the promotions on giving them Extension I and II, and then rest of the promos mostly go to Combat I, II, etc. Then, before they are ready to upgrade to mages, you can dispel the extra death mana and replace it with a third fire mana so that all the mages get Fireball for free as well. This gives me a bunch of mages with raise skeleton, blaze and fireball without spending a single promotion, and the combat and extension promo's will upgrade the strengh and range of both the fireballs and the skelletons.
If I have access to extra mana nodes I usually make it an Air Node, and give some adepts the Fair Winds promo and then Malestrom when they upgrade to Mages so that they can cause some extra collateral damage.
This system has been working great against the AI, but I've just started my first Fall From Heaven Multiplayer game (playing the Svartalfar dark elves). Without access to seige units, I have to put everything I can into beefing up my mages, so any tips to maximize my mages would be super helpful!
I'm curious what everyones strategy is for promoting adepts and mages for Fall from Heaven games? I like to switch my mana nodes up with Dispell Magic to erase a node and change the node to another mana type to get a variety of spells.
Also (later in the game) I like to make a bunch of 'battle wizards' that are extra good at pure combat and combat support. If I can get my hands on four raw mana nodes to work with I will make two of them fire nodes, and two of them death nodes. Then I build as many adepts as I can as quickly as I can (as they will each get Blaze and Rais Skeleton for free). I spend the promotions on giving them Extension I and II, and then rest of the promos mostly go to Combat I, II, etc. Then, before they are ready to upgrade to mages, you can dispel the extra death mana and replace it with a third fire mana so that all the mages get Fireball for free as well. This gives me a bunch of mages with raise skeleton, blaze and fireball without spending a single promotion, and the combat and extension promo's will upgrade the strengh and range of both the fireballs and the skelletons.
If I have access to extra mana nodes I usually make it an Air Node, and give some adepts the Fair Winds promo and then Malestrom when they upgrade to Mages so that they can cause some extra collateral damage.
This system has been working great against the AI, but I've just started my first Fall From Heaven Multiplayer game (playing the Svartalfar dark elves). Without access to seige units, I have to put everything I can into beefing up my mages, so any tips to maximize my mages would be super helpful!