danaphanous
religious fanatic
- Joined
- Sep 6, 2013
- Messages
- 1,501
A few people seemed interested in seeing me play my wide/liberty fast science strategy on Deity-level. I myself don't know how it'll fare first try because I developed it playing on immortal and Deity you have less space to expand and more risk. If you are curious I wrote a rough guide here, Acken has a good one he linked on my thread as well.
http://forums.civfanatics.com/showthread.php?t=565488
I wanted a tradition standard to compare my game too so I chose the GOTM 128 game with Poland and SV specified. I thought the start looked appropriate since it was production and food poor initially and Deity/Pangaea so I may have slightly more space. I did not read anyone's stories of victory as I want to comparison to be fair. I also will not reroll or restart even if I make terrible mistakes (likely) . I'm a rather careless fast player tbh. The thread is linked here, fastest tradition time was T231 but the variance was rather large with 3rd place as high as T146. I'm aiming for T250 with my different approach--we'll see how it goes. I expect my liberty start to be slower but will gain on tradition late-game for sure if I can get the happiness to sustain.
http://forums.civfanatics.com/showthread.php?t=564474
Opening actions:
Initial builds are slooow. The best tile to work is the whale and cotton, both tiles are only 2 food and no production but it can't be helped. Republic will help with this for sure. This turned out to be a pretty great liberty start though, I promise I didn't look ahead but it just happened to be set up rather well for it with a nice buffer of city states to reduce war fronts, coast, and decent space to expand into.
- Happened to go south with warrior and discovered El Dorado for 500 early gold.
- Along the way I popped a culture ruin for early opening of liberty
- From some reason my brain took a couple turns to register that I had 500 gold--I think I thought Cerro del Potosi was the gold-giving one. When I noticed I cash-bought early settler to quick-settle Mt. Kailish which I'd located with my scout right for the early faith. This was extremely nice for the quick pantheon and extra +2 happiness for rapid expos. - I chose the sacred waters pantheon as I saw at least 4 river spots and the terrain was pretty awful for a faith pantheon. I thought the extra happiness immediately on settling the rivers first would help me expand even faster to compete with the Austrian neighbor.
Most players probably would've taken one with nature given 2 nearby NW. But meh Also I wasn't sure I could get El Dorado before the CS, I had to build 3 tiles from it closest city and had used my early gold for settler. The CS did take El Dorado before turn 30 so I probably made the right call. 4 happiness is better than 4 faith. A better pick in hindsight may have been god of the sea given that I have loads of sea resources. It would've really patched production problems but then I would've had a slower expansion and lost city sites so I dunno if it would've played out better. That was the best pick for tradition though.
tech order I chose was: pottery (worthless as I didn't build shrine after the Mt. Kailish discovery and instead switched to early workers), animal husbandry hoping I'd get a horse to work (I did! First production tile!). There is a 2nd horse down south on river with great food, for sure my 3rd expo, then mining for the new workers as I needed chopping to get through early settlers the tenet came so fast and they were slow even with reduced build cost, then I went for libraries finally. Was going to go for stone-working but the early loss of Pyramids changed my order to sailing (for whales and trade route), bronze working, calendar, then archery.
My luck slowed after this. For some reason I got distracted and never located austria for early worker steal. I instead grabbed a CS worker and built the rest. Only main problem was terrible production and growth in capital. If it weren't for the liberty hammer and a 3rd tile horse I would've struggled to produce settlers. As it was they still took 8 turns which is pretty terrible for liberty and it was all I could do to get to 4 pop before the settler tenet. It was that bad. Any normal liberty game I'd be 6-7 pop by settlers, scoring Pyramids, and 4-5 turns settlers. This game Pyramids went turn 34 same turn as GL! I've never seen that happen! bye bye fast workers and free empire workers and free renaissance wonder. I had to hard-build 3/4 of my workers this game! This is a major setback. I rarely lose pyramids, usually the AI ignore it. This game they instead ignored hanging gardens.
The settler times were bad enough I farmed a bit and grew to 4 pop while building work boat, bought horse tile, improved, then resumed settlers. They were finally a reasonable 8 turns but still the worst time for any liberty game I've ever played...in hindsight probably would've been better to take a hike with starting settler lol. Despite them taking a couple turns longer I manage to crank out 6 settlers in rapid succession and produce my last one turn 75. But this delay cost me a city spot and I made my first (debatably) major mistake...
http://forums.civfanatics.com/showthread.php?t=565488
I wanted a tradition standard to compare my game too so I chose the GOTM 128 game with Poland and SV specified. I thought the start looked appropriate since it was production and food poor initially and Deity/Pangaea so I may have slightly more space. I did not read anyone's stories of victory as I want to comparison to be fair. I also will not reroll or restart even if I make terrible mistakes (likely) . I'm a rather careless fast player tbh. The thread is linked here, fastest tradition time was T231 but the variance was rather large with 3rd place as high as T146. I'm aiming for T250 with my different approach--we'll see how it goes. I expect my liberty start to be slower but will gain on tradition late-game for sure if I can get the happiness to sustain.
http://forums.civfanatics.com/showthread.php?t=564474
Opening actions:
Initial builds are slooow. The best tile to work is the whale and cotton, both tiles are only 2 food and no production but it can't be helped. Republic will help with this for sure. This turned out to be a pretty great liberty start though, I promise I didn't look ahead but it just happened to be set up rather well for it with a nice buffer of city states to reduce war fronts, coast, and decent space to expand into.
- Happened to go south with warrior and discovered El Dorado for 500 early gold.
- Along the way I popped a culture ruin for early opening of liberty
- From some reason my brain took a couple turns to register that I had 500 gold--I think I thought Cerro del Potosi was the gold-giving one. When I noticed I cash-bought early settler to quick-settle Mt. Kailish which I'd located with my scout right for the early faith. This was extremely nice for the quick pantheon and extra +2 happiness for rapid expos. - I chose the sacred waters pantheon as I saw at least 4 river spots and the terrain was pretty awful for a faith pantheon. I thought the extra happiness immediately on settling the rivers first would help me expand even faster to compete with the Austrian neighbor.
Most players probably would've taken one with nature given 2 nearby NW. But meh Also I wasn't sure I could get El Dorado before the CS, I had to build 3 tiles from it closest city and had used my early gold for settler. The CS did take El Dorado before turn 30 so I probably made the right call. 4 happiness is better than 4 faith. A better pick in hindsight may have been god of the sea given that I have loads of sea resources. It would've really patched production problems but then I would've had a slower expansion and lost city sites so I dunno if it would've played out better. That was the best pick for tradition though.
tech order I chose was: pottery (worthless as I didn't build shrine after the Mt. Kailish discovery and instead switched to early workers), animal husbandry hoping I'd get a horse to work (I did! First production tile!). There is a 2nd horse down south on river with great food, for sure my 3rd expo, then mining for the new workers as I needed chopping to get through early settlers the tenet came so fast and they were slow even with reduced build cost, then I went for libraries finally. Was going to go for stone-working but the early loss of Pyramids changed my order to sailing (for whales and trade route), bronze working, calendar, then archery.
Spoiler :
My luck slowed after this. For some reason I got distracted and never located austria for early worker steal. I instead grabbed a CS worker and built the rest. Only main problem was terrible production and growth in capital. If it weren't for the liberty hammer and a 3rd tile horse I would've struggled to produce settlers. As it was they still took 8 turns which is pretty terrible for liberty and it was all I could do to get to 4 pop before the settler tenet. It was that bad. Any normal liberty game I'd be 6-7 pop by settlers, scoring Pyramids, and 4-5 turns settlers. This game Pyramids went turn 34 same turn as GL! I've never seen that happen! bye bye fast workers and free empire workers and free renaissance wonder. I had to hard-build 3/4 of my workers this game! This is a major setback. I rarely lose pyramids, usually the AI ignore it. This game they instead ignored hanging gardens.
Spoiler :
The settler times were bad enough I farmed a bit and grew to 4 pop while building work boat, bought horse tile, improved, then resumed settlers. They were finally a reasonable 8 turns but still the worst time for any liberty game I've ever played...in hindsight probably would've been better to take a hike with starting settler lol. Despite them taking a couple turns longer I manage to crank out 6 settlers in rapid succession and produce my last one turn 75. But this delay cost me a city spot and I made my first (debatably) major mistake...