Playing the 128 GOTM Poland SV challenge with wide/liberty approach!

danaphanous

religious fanatic
Joined
Sep 6, 2013
Messages
1,501
A few people seemed interested in seeing me play my wide/liberty fast science strategy on Deity-level. I myself don't know how it'll fare first try because I developed it playing on immortal and Deity you have less space to expand and more risk. If you are curious I wrote a rough guide here, Acken has a good one he linked on my thread as well.

http://forums.civfanatics.com/showthread.php?t=565488

I wanted a tradition standard to compare my game too so I chose the GOTM 128 game with Poland and SV specified. I thought the start looked appropriate since it was production and food poor initially and Deity/Pangaea so I may have slightly more space. I did not read anyone's stories of victory as I want to comparison to be fair. I also will not reroll or restart even if I make terrible mistakes (likely) :D. I'm a rather careless fast player tbh. The thread is linked here, fastest tradition time was T231 but the variance was rather large with 3rd place as high as T146. I'm aiming for T250 with my different approach--we'll see how it goes. I expect my liberty start to be slower but will gain on tradition late-game for sure if I can get the happiness to sustain.

http://forums.civfanatics.com/showthread.php?t=564474

Opening actions:

Initial builds are slooow. The best tile to work is the whale and cotton, both tiles are only 2 food and no production but it can't be helped. Republic will help with this for sure. This turned out to be a pretty great liberty start though, I promise I didn't look ahead but it just happened to be set up rather well for it with a nice buffer of city states to reduce war fronts, coast, and decent space to expand into.

- Happened to go south with warrior and discovered El Dorado for 500 early gold.
- Along the way I popped a culture ruin for early opening of liberty
- From some reason my brain took a couple turns to register that I had 500 gold--I think I thought Cerro del Potosi was the gold-giving one. When I noticed I cash-bought early settler to quick-settle Mt. Kailish which I'd located with my scout right for the early faith. This was extremely nice for the quick pantheon and extra +2 happiness for rapid expos. - I chose the sacred waters pantheon as I saw at least 4 river spots and the terrain was pretty awful for a faith pantheon. I thought the extra happiness immediately on settling the rivers first would help me expand even faster to compete with the Austrian neighbor.

Most players probably would've taken one with nature given 2 nearby NW. But meh ;) Also I wasn't sure I could get El Dorado before the CS, I had to build 3 tiles from it closest city and had used my early gold for settler. The CS did take El Dorado before turn 30 so I probably made the right call. 4 happiness is better than 4 faith. A better pick in hindsight may have been god of the sea given that I have loads of sea resources. It would've really patched production problems but then I would've had a slower expansion and lost city sites so I dunno if it would've played out better. That was the best pick for tradition though.

tech order I chose was: pottery (worthless as I didn't build shrine after the Mt. Kailish discovery and instead switched to early workers), animal husbandry hoping I'd get a horse to work (I did! First production tile!). There is a 2nd horse down south on river with great food, for sure my 3rd expo, then mining for the new workers as I needed chopping to get through early settlers the tenet came so fast and they were slow even with reduced build cost, then I went for libraries finally. Was going to go for stone-working but the early loss of Pyramids changed my order to sailing (for whales and trade route), bronze working, calendar, then archery.
Spoiler :



My luck slowed after this. For some reason I got distracted and never located austria for early worker steal. I instead grabbed a CS worker and built the rest. Only main problem was terrible production and growth in capital. If it weren't for the liberty hammer and a 3rd tile horse I would've struggled to produce settlers. As it was they still took 8 turns which is pretty terrible for liberty and it was all I could do to get to 4 pop before the settler tenet. It was that bad. Any normal liberty game I'd be 6-7 pop by settlers, scoring Pyramids, and 4-5 turns settlers. This game Pyramids went turn 34 same turn as GL! I've never seen that happen! bye bye fast workers and free empire workers and free renaissance wonder. :( I had to hard-build 3/4 of my workers this game! This is a major setback. I rarely lose pyramids, usually the AI ignore it. This game they instead ignored hanging gardens. :p
Spoiler :




The settler times were bad enough I farmed a bit and grew to 4 pop while building work boat, bought horse tile, improved, then resumed settlers. They were finally a reasonable 8 turns but still the worst time for any liberty game I've ever played...in hindsight probably would've been better to take a hike with starting settler lol. Despite them taking a couple turns longer I manage to crank out 6 settlers in rapid succession and produce my last one turn 75. But this delay cost me a city spot and I made my first (debatably) major mistake...
 
Around turn 40 as I was struggling to grow and start building settlers I saw an Austrian settler escort traipsing up to my border. I moved a worker, warrior, and archer to block and danced for a while thinking she wanted the mountain/banana/jungle spot I was saving, but I was wrong. She went around them and started beelining the far coast to steal one of my coast/whale spots to SW! I raced her and even stopped some workers to block but I could not stop her short of war and we were friend. Shame, I had the whales monopoly at this point! Now my 7th city settler has no place to go turn 70! Major mistake there! I am looking all around but no other sites are good for settling that don't put me in the line of fire with Celts which are on a definite warpath spamming military wonders and huge military score. I've seen no scouts from her so I keep denying embassies to prevent land envy.
Spoiler :




It's composite rush time and I have a few, seriously considering DOWing Austria just to take that annoying city, I could definitely do it and her army is not big. In fact if I fully mobilized (and I got the economy) I could roll over her closest city too to complete my 8 without any more settlers. The only issue is up to this point she's been very friendly and we even have a current DOF with each other and sweden. If I break off the friendship and DOW I will probably lose all my friends in the world. Alternatively I can let her have that city until things go south later, but it still leaves the question of where does my darn 7th settler go! I built it and there are no valid settlement spots lol. None that aren't too far away to protect and right next to Celts at least :p

What a quandary! If it was any other game I'd probably just take Austria on, but the win condition specified was speed science and I know I can't do it without losing a couple dozen turns off my finish time. Wish I'd noticed her settler, blocked it, and then I could've been happy, safe, with friends, at a 7-city empire and just applied my wide fast-growth science strategy. As it is, it would probably be best to stick with my 6-city empire and roll with it. I got 2 mountain cities and 4 jungle cities so my science will be very good, but I can't really apply my fastest liberty science strategy with only a 6-city empire. I wanted 7-8. I will win already but the question is how fast...

What do you guys think I should do next? I'm finished tonight. All cities have decent spots except for the northernmost one which had a dearth of resources. I planted it to utilize the one sheep and isolated wines there but it will not have any special terrain afer pop 2. I need a place to send settler 7 and I'm scouting. Let me know what you guys think I should do with it!?

one the plus side happiness looks to be in good order. I got mosques on religion. Neighboring austria has pagodas and it will definitely spread into a few cities if I let it before I flip them. The current plan is to buy pagodas, build roads, enhance religion with religious community. Flip cities back to my religion with a late prophet after pagodas, then buy mosques. This plus colloseums will keep me growing. I made a silly mistake not building roads as I settled but losing pyramids threw off my strat a bit since the slow workers can barely keep up with city growth right now. I need 3 more I think for a total of 7 in the empire. I lost the opportunity for a free one in a barb camp to Austria who beat me there. She has been teasing me with a worker that just moves through my territory doing nothing lol. Probably not a good idea to lose my friend group now though--there are several warmongers this game nearby.
 
What about conquering a CS instead? I know it is not optimal play, but it would give you a city, and you cannot realistically ally all of them, so you might as well....
 
Top Bottom