Hey guys,
I'd like to merge platypings migrating GP into the BUG mod.
Well it works, there is just one problem: the xml-text is not shown in the city interface ingame.
I have tried to add platypings code into the CvMainInterface.py, but it does not work.
That's the code:
The BUG-Mod Team has already added several tags in this field so i am not sure how to merge platypings code.
Any ideas how to merge the code?
I'd like to merge platypings migrating GP into the BUG mod.
Well it works, there is just one problem: the xml-text is not shown in the city interface ingame.
Code:
<TEXT>
<Tag>TXT_KEY_EVACUATE_GP</Tag>
<English>[COLOR_HIGHLIGHT_TEXT][NEWLINE]Click to evacuate %s1[COLOR_WARNING_TEXT][NEWLINE]Requires %d2 Gold[COLOR_REVERT]</English>
</TEXT>
I have tried to add platypings code into the CvMainInterface.py, but it does not work.
That's the code:
Code:
# Will handle the input for this screen...
def handleInput (self, inputClass):
[B]## Migrating GP ##
if inputClass.getNotifyCode() == NotifyCode.NOTIFY_CLICKED and inputClass.getFunctionName().find("FreeSpecialist") == 0:
pCity = CyInterface().getHeadSelectedCity()
CyMessageControl().sendModNetMessage(9413, inputClass.getData1(), pCity.getOwner(), pCity.getID(), -1)
## Migrating GP ##[/B]
return 0
def update(self, fDelta):
return
The BUG-Mod Team has already added several tags in this field so i am not sure how to merge platypings code.
Code:
# Will handle the input for this screen...
def handleInput (self, inputClass):
#BugUtil.debugInput(inputClass)
# BUG - PLE - start
if (inputClass.getNotifyCode() == NotifyCode.NOTIFY_CURSOR_MOVE_ON) or \
(inputClass.getNotifyCode() == NotifyCode.NOTIFY_CURSOR_MOVE_OFF) or \
(inputClass.getNotifyCode() == NotifyCode.NOTIFY_CLICKED):
if (self.MainInterfaceInputMap.has_key(inputClass.getFunctionName())):
return self.MainInterfaceInputMap.get(inputClass.getFunctionName())(inputClass)
if (self.MainInterfaceInputMap.has_key(inputClass.getFunctionName() + "1")):
return self.MainInterfaceInputMap.get(inputClass.getFunctionName() + "1")(inputClass)
# BUG - PLE - end
## Migrating GP ##
if inputClass.getNotifyCode() == NotifyCode.NOTIFY_CLICKED and inputClass.getFunctionName().find("FreeSpecialist") == 0:
pCity = CyInterface().getHeadSelectedCity()
CyMessageControl().sendModNetMessage(9413, inputClass.getData1(), pCity.getOwner(), pCity.getID(), -1)
## Migrating GP ##
# BUG - Raw Yields - start
if (inputClass.getFunctionName().startswith("RawYields")):
return self.handleRawYieldsButtons(inputClass)
# BUG - Raw Yields - end
# BUG - Great Person Bar - start
if (inputClass.getNotifyCode() == NotifyCode.NOTIFY_CLICKED and inputClass.getFunctionName().startswith("GreatPersonBar")):
# Zoom to next GP city
iCity = inputClass.getData1()
if (iCity == -1):
pCity, _ = GPUtil.findNextCity()
else:
pCity = gc.getActivePlayer().getCity(iCity)
if pCity and not pCity.isNone():
CyInterface().selectCity(pCity, False)
return 1
# BUG - Great Person Bar - end
# BUG - field of view slider - start
if (inputClass.getNotifyCode() == NotifyCode.NOTIFY_SLIDER_NEWSTOP):
if (inputClass.getFunctionName() == self.szSliderId):
screen = CyGInterfaceScreen( "MainInterface", CvScreenEnums.MAIN_INTERFACE )
self.iField_View = inputClass.getData() + 1
self.setFieldofView(screen, False)
self.setFieldofView_Text(screen)
MainOpt.setFieldOfView(self.iField_View)
# BUG - field of view slider - end
return 0
# BUG - Raw Yields - start
def handleRawYieldsButtons(self, inputClass):
iButton = inputClass.getID()
if (inputClass.getNotifyCode() == NotifyCode.NOTIFY_CURSOR_MOVE_ON):
self.PLE.displayHelpHover(RAW_YIELD_HELP[iButton])
elif (inputClass.getNotifyCode() == NotifyCode.NOTIFY_CURSOR_MOVE_OFF):
self.PLE.hideInfoPane()
elif (inputClass.getNotifyCode() == NotifyCode.NOTIFY_CLICKED):
global g_bYieldView
global g_iYieldType
global g_iYieldTiles
if iButton == 0:
g_bYieldView = False
elif iButton in (1, 2, 3):
g_bYieldView = True
g_iYieldType = RawYields.YIELDS[iButton - 1]
elif iButton in (4, 5, 6):
g_bYieldView = True
g_iYieldTiles = RawYields.TILES[iButton - 4]
else:
return 0
CyInterface().setDirty(InterfaceDirtyBits.CityScreen_DIRTY_BIT, True)
return 1
return 0
# BUG - Raw Yields - end
def update(self, fDelta):
return
Any ideas how to merge the code?