Jungle tiles - how to use?

Sherlock

Just one more turn...
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Apr 12, 2009
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I've never really gotten the jungle tile bonus thing.

Here's what I'm thinking I need to do for the science bonus, please tell me if this is wrong:

1) Build a trading post on a jungle tile.
2) Have a University in the city the jungle is in.
3) Go to city management and lock down that tile so it's being worked.

Is this it? Is the trading post the only improvement I can put that lets me work the tile and get the science bonus? I can do this for as many jungle tiles I have in the city?

Thanks for any general info/strategy suggestions on jungle tiles.
 
Wow! Lotta questions today! You're like me, when I'm in the forum moods I'm chatting a lot for several hours on and off. ;)

Yeah, that's right and trade post is only thing other than Brazil's UI. I just started experimenting with this a couple months ago. It doesn't look awesome in the beginning, but with universities, rationalism, and later techs it is gonna be amazing so just hold on.

Jungle tile will produce: 2 :c5food: 3 :c5science: 3 :c5gold: With golden ages this will be 4 gold. So you can do the math. The city will have worker-supporting food on the tile and bring in +3 science and +3 gold. This is like a science AND economic specialist at once that supports itself in food minus the GP points. Your city will be a gold and science powerhouse if it has a decent number of jungle tiles. After all the science and gold-multiplying builds it will probably be the most useful city in the empire. Brazil's special UI is even better. If you can score a mountain-adjacent site you will be set. The observatory will multiply all that even more. I got 3 of these cities this past game and it was...well...OP. Your problem will be production. In heavy jungle areas I just sucked it up and used all the extra gold to buy critical buildings. Once you purchase a factory it will be okay. Even more ideal is a site with a few free hills or offshore oil/resources to get some extra food/production.
 
Sacred Path can give you +1 culture to jungle tiles.

Roads, railroads, trade posts, and Brazilwood camps are normally the improvements allowed on jungles.

In theory, I believe normal camps could be built on jungles but in normal games, camp resources do not appear on jungles. But this could come up in mods or custom maps.
 
In addition to the trading posts and university science, don't forget:
1) Rationalism bonus to trading posts (+1 beaker for trading posts)
2) Commerce bonus to trading posts (+1 gold for trading posts)
3) Sacred paths pantheon (+1 culture for jungle). I think this is one of the better pantheons with the right start. It also counts towards hotel/airport tourism later on.
4) trading posts add gold to the tile, so you get the +1 gold from golden ages too.

It's tough to get every single one, but with jungle bonuses they all add up to a great tile. Couple of games ago I properly cooked the settings for jungle for the Aztecs, but without commerce I was running almost 50 jungle tiles with either 4 food, 2 science, 1 culture (with bananas) or 2 food, 3 gold, 3 science, 1 culture (with trading post) off of 4 cities and a couple of puppets. If you get jungle truffles they're awesome too; you can build the camp without removing the jungle.

The real problem with jungle is that it really slows down the start, especially from your capital. You get nothing from them till medieval, and you have to invest tech and worker time to chop the ones you don't want to keep. Get past that and they're dynamite from the mid game on :)
 
Pretty much jungle tiles are amazing with Universities. A Jungle tile with a trading post on it is great! Especially when you get the rationalism boost that increases trading post yield.

Jungle are a long term investment because they get better with time as you can increase trading post yields.

If you can go without chopping them then keep them. If you need production and they're on top of hills then you have to chop them. It hurts but some times you have to.

I usually chop riverside jungles as well for that 3 food 1 hammer tile with civil service.
 
Sacred Path can give you +1 culture to jungle tiles.

Roads, railroads, trade posts, and Brazilwood camps are normally the improvements allowed on jungles.

In theory, I believe normal camps could be built on jungles but in normal games, camp resources do not appear on jungles. But this could come up in mods or custom maps.

This I can confirm. If you play with added resources & distribution mod, you can have truffles and deer in jungle, which then can have a camp put on them.
 
I'm playing a Jungle start now and there's no mods installed on mine, but one of my Truffles appeared on a Jungle tile.

Yes, sacred paths may be the best of the culture only pantheons.
 
Jungle bonuses have good bonuses sometimes. Adding a trading post with a university can give gold, science and good at the same time. Brazilwood camps also have the culture bonuses. Using tradition with caravans in an internal trade route system can be useful.
 
Truffle can be on a jungle tile, I have seen it and after building a camp on it, the jungle is still preserved and can provide 2 beakers when a university is buit.
 
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