Now they just need to progress scouts... really sucks having to say goodbye to level 13 scouts because they can be one-shotted after a time. Still useful outside combat to watch passes/serve as medics for armies for a while but I hate seeing them just disappear into uselessness with no upgrade when ranged/siege units and cities can disintegrate them.
Yes, but horse-drawn-cart - horse - horse - horse-with-gun - horse-with-gun - helicopter is much more palatable than stick - stick - horse - gun - helicopter. Although you may be right on caravel-submarine; I don't think I did many ship upgrades in Civ IV.
Honestly I think a much smaller-scale solution would have just been to have had the Renaissance anti-cavalry be another infantry unit, although I don't know enough about Renaissance warfare to suggest an alternative.
I literally retired when I saw this. I had at least 6 veteran line infantry that are now pretty much useless and
I'll have to replace from scratch. There was a reason no one used lancers and now
whole civs will be stuck with them because of this stupid upgrade path.
The problem is that the primary Renaissance responses to cavalry were as follows:Yes, but horse-drawn-cart - horse - horse - horse-with-gun - horse-with-gun - helicopter is much more palatable than stick - stick - horse - gun - helicopter. Although you may be right on caravel-submarine; I don't think I did many ship upgrades in Civ IV.
Honestly I think a much smaller-scale solution would have just been to have had the Renaissance anti-cavalry be another infantry unit, although I don't know enough about Renaissance warfare to suggest an alternative.
The problems are twofold.
First, upgrading your pikemen bottlenecks on a resource you were probably already using quite a bit of. It's not like upgrading to Tanks where Oil is pretty much a new resource when you first get them.
Second, it's just plain awkward. Pikes are a slow moving defensive unit. They're front line infantry. Lancers are exceptionally mobile cavalry. They're essentially a support unit. So if you didn't have a solid core group of swordsmen (which bottleneck on a separate resource which you may not have access to), you're going to be left without a front line until you can get muskets built.
Now, of course you can use Lancers for your front line... but it's awkward as hell. This is the kind of issue that we can play around, but shouldn't have to. It was a mistake on the developer's part. The Lancer upgrade to Anti-Tank is even worse in some ways, going from very fast support unit to slow support unit. Honestly, Lancers should just be replaced with another anti-cavalry foot soldier, like all the troops before and after. The numbers can be balanced to make it a suboptimal main line infantry, to promote phasing them out as main line units in favor of muskets/rifles, but you shouldn't just suddenly lack a front line.
The problems are twofold.
First, upgrading your pikemen bottlenecks on a resource you were probably already using quite a bit of. It's not like upgrading to Tanks where Oil is pretty much a new resource when you first get them.
Second, it's just plain awkward. Pikes are a slow moving defensive unit. They're front line infantry. Lancers are exceptionally mobile cavalry. They're essentially a support unit. So if you didn't have a solid core group of swordsmen (which bottleneck on a separate resource which you may not have access to), you're going to be left without a front line until you can get muskets built.
Now, of course you can use Lancers for your front line... but it's awkward as hell. This is the kind of issue that we can play around, but shouldn't have to. It was a mistake on the developer's part. The Lancer upgrade to Anti-Tank is even worse in some ways, going from very fast support unit to slow support unit. Honestly, Lancers should just be replaced with another anti-cavalry foot soldier, like all the troops before and after. The numbers can be balanced to make it a suboptimal main line infantry, to promote phasing them out as main line units in favor of muskets/rifles, but you shouldn't just suddenly lack a front line.
Yes, except that Muskets are on Gunpowder which is a prerequisite for Metallurgy where you find Lancers, and that Gunpowder can be reached in 11 fewer techs than Metallurgy.
Yeah, I was gonna point out that you should have musketmen before you have lancers, so your front-line units should be musketmen before you worry about upgrading all your old pikemen.
The ship upgrade are mostly fine, its only the caravel that annoys me slightly. I don't want my triremes to upgrade to it as it's mostly a scouting unit. I want my triremes to upgrade to privateers - the main melee naval unit of the age. Also, there's nothing wrong with caravels going to destroyers, but it might be more fun for them to go to submarines (both useful observers/scouts). Would also mean the AI would use them more.
There are a few things I don't quite get about the upgrade paths, which frankly - just confuse me.
The ship upgrade are mostly fine, its only the caravel that annoys me slightly. I don't want my triremes to upgrade to it as it's mostly a scouting unit. I want my triremes to upgrade to privateers - the main melee naval unit of the age. Also, there's nothing wrong with caravels going to destroyers, but it might be more fun for them to go to submarines (both useful observers/scouts).
I just upgraded all my caravels to ironclads. I was very happy with the trireme>caravel>ironclad>destroyer line.