Just done playing my first Civ 5 games. Started on Prince since i expected to run into some newbie mistake so thought playing equal with the AI seemed fair. However even though i was experimenting and was way behind in score to most civs I got into a 4 against 1 war with several city states complaining about me being villain and never ever any of them was even near conquering a single city - actually i won by domination 1500 years after they declared war. And I still doesnt know how many AI forces it will take to conquer just one of my city left defend less
Obviously the AI is stupid to a degree never seen since the 80's pacman, so that gotta count against the game. Few things is also a welcome addition or upgrade to the game, but seems there are many things letting us down with this games comparing to the earlier civs.
The positive things first
I like the
separation of money and research. Now that i have seen them separated i dont miss the slider. Before I just didn't think there was any other way - so thump up to developers for creativity on that one.
I like the
nationwide happiness - at least to some degree. It nice to have this cap on expanding and growth - how ever its far too easy to beat. I conquered the whole world just by building a few coluseums, and if happiness fell to low just raze the next city or two I conquered or speed bought a coluseum. So Nationwide happiness is fine - but why did we have to cut out health? Why cant there be macro happiness and micro health or why dont we have both nationwide and local happiness, seems rather obscure that the hole empire is mad, I speed build two coluseums in the outer realms of the empire and everything is nice again.
Hex'es - Yep they are nice - graphic goes wonderful with them - and they work well with one unit per tile. But on the other side - didnt really hate the squares and I really dont think they are such a big step forward seems more like the necessarily steps that just had to come
One unit per tile - Well so far I like it - might bore me sometime especially as long as the AI is so dumb. So for as long as the AI arent fixed we will have to play mods removing the cap...
Policies - I like them, nice to have something where you cant get it all it actually add complexity to the game which is otherwise completely missing in this game - and also I like the new way to win cultural victory - but why does this eliminate civics. Civics were great why cant we have both? I miss caste system and slavery....!
I like the possibility to
but tiles for the city. And I like a couple of things we have already seen in the mods for civ 4 - great generals and ranged bombardment for example are great.
ohh and finally i LOVE
getting rid of transport ships!
Well downside
Espionage - One of the common - I simply dont get how it can be a good argument that it werent used a lot - I used it sometimes! I used it several times for delaying cultural victory for the AI. Also quiet handy if you have strong economy and not going for research victory and especially it became nice with the expanded espionage from mods with assassination - and it seems fair that you only get intel of your enemies if you do a effort for it.
I HATE the
game speeds - i got to medieval age before I got two units and a building! I take same time to research 3 techs as to build a swordsmen! And same time to build the Forgotten City as to build courthouse WTF!
Another common,
Religions - why did they have to go? Yeah it
ed up diplo sometimes - but well actually it was diplomatic - now when they removed religions we have nothing - now we just have conquest....
Which reminds me of
city states - and i simply dont get the praise of those! They are at best worth a additions to a custom mod they are not even good enouth to justify a single mod should be a mod component for modpacks - and actually I would turn them of it it was posible in the modpacks who put them there. They are simple annoying and doesnt give anything to the game - well maybe they add so that the UN victory will be easier - if we ever get so far in the tech tree without having conquested everyone before....
Why cant i have
two workers on the same tile ?
Why cant i have
two civilians on the same tile ?
why doesnt
great generals get promotions? and why cant I have two of them in the same tile?
Why are the
no cottage that can grow - why did they remove this feature instead of adding a second line for mines ? Ohh forgot I like that you can repeair a pillage tile which eliminate the problem mentioned in a earlier post about post-war set backs
Why cant I culture battle anymore? Correct me if Im wrong, but the first one to get a tile has it until the city is conquered? Another reason why anything but conquest/domination is the only way in civ 5. Where is
culture flip?
I hate the
new wonders - bonuses seems absurdly small - and wonders incredible cheap - give me back GL for witch I would pulp two GS and speed build with a GE- ohh and give me back speed build with GE...
Whats up with all the
complaining about the money - I never ever had money problems in the game I played - might have been the difficulty level - but hey I played Prince - should at least have got me wondering where I put roads and what buildings I bought - and yes I say bought not build. Because at least 3/4 buildings I got I bought with gold not hammers - same goes for units - seems strange to use 30 turns building a Swordmen i just teched to, when I will have tech for long swordsmen in 5 turns and gunpowder in 10 - and I can build a wonder in same amount of turns....
I miss vassal state....
I miss tech trading...
I miss map trading....
I miss diplomacy....
ohh i dont miss
inflation - and then again I actually miss it somehow or at least something that cap my growth. I simply cant see why I shouldn't build 20 settlers more... except i can get 15 wonders for the same price.... I go for Egypt buy 15 wonders and conquer 20 cities - for there seems to be no penalty for having a giant empire... and since they removed inflation I can speed buy anything cuz there will be no penalty and I got a sh!tload of money anyways - which I btw cant transfer into science. Reminds me of research agreement. When I got it first I liked getting philosophy or whatever tech for 150gold or something together with Bismark - but later it seemed to me pretty useless as I would come to experience that a situation where I would not sign a research agreement is unthinkable since its now the only way to convince gc's to science - and as you know I got a sh!tload of money....
Ohh andIi thought I would never hear myself saying this - but no matter how much I hated it in civ 4 I miss mentaince cost due to distance from palace and number of cities - because Im desperately missing something to cap my growth!
Ohh and excuse my spelling - English is not my first language