F12 is listed as the hotkey for both the Civilopedia and the Victory Advisor.
I'll take a look and see what keys are free and bind the pedia to something else.
I love all the changes in 1.22, so far not having any problems. The added complexities make game play very unpredictable, which is exciting. I do hope at some point people will post strategies they find successful that are specific to History Unwritten. All of the strategy posts for regular BtS don't seem to apply in the same way, I really do have to play differently than before. I love History Rewritten so much, I almost never play anything else. Its incredible how excellent this mod is and how much careful work you have put into it, a million thanks!
Great to hear you're enjoying HR!
I have a question about Shwedagon Paya: does it allow for tenet change only once, and only at the time it is first built? I did build it and assumed that future tenet changes would not involve anarchy but I was wrong. The pedia article isn't exactly clear on what the building does and when to use the benefit.
Normally you cannot change your Divinity tenet during a Reformation. It can only be changed if you switch to a religion that has it, e.g. if you want Monotheism you have to choose Judaism, Christianity, or Islam. But with the Shwedagon Paya, every time you trigger a Reformation you will have the option to change your Divinity tenet. You'll still incur anarchy and such when changing Divinity tenet, but you'll have access to otherwise unavailable combinations such as Polytheistic Christianity.
If I add a priest in all of my cities, will that greatly increase the speed at which new Great Prophets are generated? I've been playing mostly Creative and Spiritual leaders and want to plan strategies that play to their strengths, but still learning exactly what those might be.
Priests are definitely one of the more reliable ways to generate extra faith, especially if you have the Polytheism tenet.
I would like a bit more info on how tenet changes influence other civ's, especially if they share a religion. Its not exactly clear how to plan for the changes and when they will happen.
Short of holding a Great Prophet in reserve for a 'counter-reformation', it's not really something you can plan for. There's no way to predict when a foreign reformation will happen, but you can get an idea of who is likely to influence you. The tooltip for the Faith Bar on the main screen lists all the civs you've met that share your religion, and how likely they are to influence you, or you them.
If I found a religion and proselyte nearby cities in other civ's, will the temples built add to income for me? Or for the other civ? Both? I always build the special building of my faith right away in order to claim income, and in regular BtS games I have always gained tremendous income as my faith spreads to other civs. Does that still happen?
This mechanic is the same as in BTS. If you posses the religion's shrine, you'll earn wealth for every city in the world that has that religion.
Its embarrassing to ask, but I'm still unclear on how long an Open Border has to stay in effect before I can cancel it. I usually play with closed borders very long into the game, its allows me to close off large areas of territory to other civ's while I have time to build out into them without having rival civs plant cities. However I'd also like to have short windows where I can have missionaries ready to spread my faith during an Open Border period, but I want to know how long that will last.
Open Border deals last until one or the other player cancels it. There's a minimum period where it can't be cancelled, which I think is 10 turns or thereabouts. I presume it scales with gamespeed but it's not something I've paid much attention to before. Not seeing where it is defined in the code either.
I look forward to 1.23, especially if you include a better global warming component. Happy New Year!
Global Warming has already been replaced, by
Platyping's Local Warming module. At this stage it's included as-is, but I'd like to make some adjustments and additions at some point.
Happy New Year, and thanks for your feedback