I very much enjoyed the idea of maogata but found some annoying flaws due to their development being stalled so I've attempted to develop and balance them to some extent.
The cajar promotion was very generic but vastly overpowered so I updated it so it's limited in power but more interesting. I found it somewhat jarring to have a normal archery line and boats with how the civ was portrayed so I came up with alternatives that I think fits more with their flavor. Finally I updated the teeth and claw mechanic as the original unarmed was more of a handicap instead of a flavor change.
Changed
After these changes the civ plays quite uniquely in that it has no high tier units other than the fury instead each unit can essentially become a high tier unit through the cajar mechanic. Also the civ has no sea units but can through gryphons and sphinxes emulate the same functions naval units would bring.
Download View attachment Maogata.zip
Note: I have only tried this with Rebirth and Legend
In Development
Future Plans
The cajar promotion was very generic but vastly overpowered so I updated it so it's limited in power but more interesting. I found it somewhat jarring to have a normal archery line and boats with how the civ was portrayed so I came up with alternatives that I think fits more with their flavor. Finally I updated the teeth and claw mechanic as the original unarmed was more of a handicap instead of a flavor change.
Spoiler Current Release :
Spoiler Removed Features :
- Temple Restrictions -- So players using Tassanny can produce priests.
Spoiler Units Types Blocked :
- Arquebus
- Marksman
- Crossbowman
- Workboat
- Galley
- Caravel
- Galleon
- Trireme
- Frigate
- Privateer
- Queen of the Line
- Arcane Barge
- Carrack
- Tradeship
Spoiler Units Changed :
- Chaser, Prowler, Stalker: Reduced attack strength by one.
- Chearsul: Added Forest Stealth.
Spoiler Units Added :
- Tail Chaser:
- Shadow of the Pride:
- Sphinx: A worker/cargo unit that can move through all terrain except ocean.
- Gryphon: A flying mounted unit that can carry one land unit.
Spoiler Promotions Changed :
- Unarmed: Renamed to Primitive to better fit the flavor of the promotion. This now lastd one turn, a permanent version will only be given if the unit is Feline or is a Werewolf so as not to restrict non feline units from gaining the normal weapon line.
- Cajar: This no longer gives strength bonuses, instead a secondary line of promotions are gained depending on the level of stacks of this promotion.
- Reformed Line: Added level two and three.
Spoiler Promotions Added :
- Natural Weapons Line: Based on Teeth and Claws equivalent to the normal weapons promotion line but based on
huntingtracking, feral bond and animal mastery. These promotions require Feline or werewolf and primitive.
Changed
Spoiler Miscellaneous :
- Names based on the level of Cajar gained.
- Multiple minor fixes
After these changes the civ plays quite uniquely in that it has no high tier units other than the fury instead each unit can essentially become a high tier unit through the cajar mechanic. Also the civ has no sea units but can through gryphons and sphinxes emulate the same functions naval units would bring.
Download View attachment Maogata.zip
Note: I have only tried this with Rebirth and Legend
In Development
Spoiler In Development :
Spoiler Unit Changes :
- Chaser, Prowler, Stalker: Exchanged defense and attack strength numbers making them better attacker but weaker on defense.
- Sphinx: Added four spells unlocked by researching the schools of magic.
- Sphinx: Stone Walking Prerequisite moved to Elementalism
- Sphinx: Added worker xp & Aptitude I
- Gryphon: Movement rate up to 5
Spoiler Promotion Changes :
- Voice of Mana: Added secondary unitcombat melee.
Future Plans
- Address the elements that still remain that do not fit the flavor of the Maogata.
- Worker -- Remove?
- Scout
- Assassins
- Fort Commander
- Great Commander
- Lighthouses
- Granary
- Harbor
- Mage Guild
- Weaponsmith
- Stable (change to a building giving xp to beasts?)
- Hippodrome (change to a building giving xp to beasts?)
- Others?
- Add special promotions available to units that have ranks in Cajar.
- Marksman equivalent at Cajar 5 or 6.
- Others?
- Perhaps add a Ailuranthropic (werecat) Maogata alternative to Baron Duin.
- add a promotion to whispers and voice of mana to give them secondary unitcombat melee or some other way to give them more promotion options.
- Move prereq of natural weapons I up to tracking to be more equivalent to bronze weapons.
- Add Abilities to Sphinx to climate change and create hills through later promotions or opened through later tech.
- Give Chearsul some levels of Cajar on creation, 5 perhaps.
- Add pedia Entries.
- Further Balancing.
- Better tracking of changes.