Hellou. I have merged Final Frontier with some elements from Plus, because i dont will instal the newest verzion of FFP due that, i have created new civilization: Aliens (with Sid as ruler
), and build class IV of all units. And alter all names of civilization: (Klingon, Cylons, Borg, Goauld, New Earth, Federations, Romulans, Siths, Aliens). Its more memorable for my that the original names
It works fine, but i entered to a problem.
1. In midle or end of a game (one more turn) i have see that enemy cities drop population to 1 and have starvated. When i spy these cities i have seen that the AI unasignet all planet and population decreased. Also i see that AI have build buildings on only one planet and less or nothing in the others. Can this be resolved? What mus i altern in the mod?
2. I have heard that in earliest version player can spy enemy cities and there can adjusted population of enemy cities. When i canot resolve the problem 1. As i can adjust enemy starvating cities to work properly?
3. Later have i discovered that AI decreased population in citis to 1 when they have many unhapinnes from 10 to 20. Its were the war wearines (The world has you for a criminal) and in cities without unhappy they vere normal worked and build population back from 1 to 2 etc...
I have question what is the problem? I have planets with population 20, 30 or more and i have unhappy 10 or 20 more that happy citizen, but i have never needed decreasing population by asigment from planet, because im not idiot and i need rather unhappy citizen with full production rather than happy cities with production of zero. Why AI does it? This is suicide behavior and i dont get it. Its easier come with the flote to citi with 1 population and take it.
But not challengeable.
4. When you have 4 planets on solar system, size: 1, 2, 2, 3 all with food 2 you have 8 population limit, but that its not the maximum population limit, its only number of population needed for take control for all planets. You have then 15 food that is needed for population 7/8. Later in the game you can with habitation other improvements and civic maximize the size of planets to 3, 4, 4, 5 with food 4 on each, that gives you 64 food and that its for 32 population in city. That gives you too 32 unhappy and 32 unhealty citizen what leeds too to decreasing of population but i dont care
I need only 17 population to work on planet. (I have resolved this for my to added new Future tech what repeatedly gives mi 1 health and 1 happines). But when enemy AI have many unhappines leads that to decreasing population and decimate themselves.
Dont we should change the unhappines problem in AI cities, or at least mitigate the consequences wor AI from war wearines and city unhappines?