ratrangerm
Prince
I was experimenting with the Crossroads of the World scenario the other night. I found it pretty interesting and it did help me understand a bit about Corporations (although they aren't exactly the same as they are in the regular game) and also about how Great Merchants can be useful.
However, what I'm having trouble with is finding the proper balancing between generating money in your own cities and taking over other cities, or otherwise building new cities. I do notice that taking other cities can net you quite a bit of gold, but then there's the issue of what to do on the home front. Markets, Banks and other buildings will also help you generate gold in going for the Commerce victory and I'm still trying to figure out how to balance both, particularly early in the game when you have just two cities to start.
Has anyone found any strategies or balancing acts, so to speak, that worked for them? Is it better to focus on units first so you can rush somebody, then start building your infrastructure?
Also, I tried a game on Chieftan because it seemed as though I was the first to get to Economics, and the tech tree in the scenario indicates you get a free Great Merchant if you are the first to get Econ, but I never did... and even on Chieftan, in which you tech much faster than the AI could ever hope to, I still don't get the free GM. Is that a bug or are you not supposed to get that free GM for being first to Econ in the scenario?
However, what I'm having trouble with is finding the proper balancing between generating money in your own cities and taking over other cities, or otherwise building new cities. I do notice that taking other cities can net you quite a bit of gold, but then there's the issue of what to do on the home front. Markets, Banks and other buildings will also help you generate gold in going for the Commerce victory and I'm still trying to figure out how to balance both, particularly early in the game when you have just two cities to start.
Has anyone found any strategies or balancing acts, so to speak, that worked for them? Is it better to focus on units first so you can rush somebody, then start building your infrastructure?
Also, I tried a game on Chieftan because it seemed as though I was the first to get to Economics, and the tech tree in the scenario indicates you get a free Great Merchant if you are the first to get Econ, but I never did... and even on Chieftan, in which you tech much faster than the AI could ever hope to, I still don't get the free GM. Is that a bug or are you not supposed to get that free GM for being first to Econ in the scenario?