I'm coming back after a long time of no posting, even no logging... nevertheless i'm up here with a small question. If it's on a wrong place, i apologize in advance.
I really enjoy this mod, so much i no longer play standard Conquests. Today it came up to my mind doing a minor modifications in order to try the editor and see how my creativity works.
I wanted to give a deeper initial differences to each tribe... so i created 16 new techs, which in order leads to the 8 basics. I named them: Origins. By example, Harvest & Land sharing are the prerequisites to research Cultivation. This in turn, reflects on starting techs. An agricultural civilizations, Babylon, starts with both; another, Egypt, starts with Harvest only. This compensates by having both Division of labor & Tools, the prerequisites to research Masonry.
I also managed to set some of the initial units and building requiring Origins. By example, Granary now requires Basketeer (allowed by Harvest) but the sum of costs of both builidings is the same as the Granary had.
I did some extra adjustments, raising food consumption to 5 and food production accordingly, because i found really attractive the idea of slow growth in the initial stages. I didn't add any new entry, graphics or any other stuff, i just set them to existing ones... even if duplicated. Basketeer and Granary use the same entry & graphics.
I just played a couple of turns and it crashed. If you need the .biq file to help me, i don't know how to upload it.
Thanks in advance for any way to fix this problem.
Keep civilized,
David