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One thing that would make melee stand out more is making the only units to have leech. Makes sense to me that these guys would be munching on guys since they get up close and personal with them. Reminds me of my New Vegas character who would go around smashing peoples faces in with her Super Sledge and fists then after battle having a quick snack to heal.
Yeah I haven't really decided what to do specifically with cannabalism, I just put leech in to see if I could merge it successfully, but my promos guy was (and is) on a break, so I just left it at that for now, i could disable it till it is ready but pfff... Chances are Cannabalism will be limited to certain specialist units.
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Perhaps at least have you able to destroy cites near the start? I say this because it seems you can just spam cities to grab what you want with no fear of anyone stopping you once you have the city down. Maybe make it so you cant take a civs capital though?
This would require some special coding, we might be able to do it.. I don't know. I think however that getting a city 'down' is (or will be when we finish) much harder, so the reward in the early game is that you are safe in your town for a time. One feature I thought about trying to get hold of is in certain mods like AND you can build a gatehouse, and then an enemy cannot attack the town until the defense drops below a certain level, so undefended towns can be taken instantly, but ones with walls you will need some heavy weapons to bombard it first.
With all the Barbs and DOps and animals about though, getting that city down is a much more challenging process, so spamming should be more limited, maybe settlers need to take longer to build if they are churning out too fast..
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I found explorers are really good for escorting settlers. I had to use these guys to settle into a vault that was really far away. The Master had me squished in a corner of the continent and there was only a gap of 1 tile left in the south the squeeze through so I figured I had to force my way through and found a city on the other side of the Master so I could reach other civs and continue my growth. In the end I kinda had a second empire that was on the other side of the masters land. They had to get their own resources until the master was kind enough to link me some roads up
You highlight a very good point here that escaped my attention, Settlers need to be able to move freely through enemy land, as otherwise a faction can get boxed in and not grow (which actually happens in tension in all my tests and it just never occured to me that the settlers could not go anywhere!) I will also (if I did not do it already) be using caravan techs that will allow trade routes on various land tiles (like with rivers, coasts and oceans) so that when you have sufficiently advanced caravan logistics you will be able to connect far away settlements without having to run a road all the way. I don't no whether it will allow connection through enemy land though.. something to be explored in the future!
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I know in Rise of Mankind: A new dawn they have it so cottages don't upgrade until you reach a certain tech maybe you could look into how they do that and apply it to the improvements in this?
Yeah a lot of the big mods already have this feature (which is why it was a surprise when I noticed it was not there)
Now that I have a coder, we may be able to do that, it used to be that I would only have a chance of merging something if it was a stand alone mod comp.
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I think the first place I saw the minigun was in rotary weapons. If you mouse over it though it does say the other techs you need but even though I seem to have them I still couldn't build him.
Hmm.. that is strange, I don't know why it would be like that, the only other thing I can think of is that it might need Adv. Munitions Resource, do you have that? You can build other Power Armours right?
If all that is true then I really don't know what has happened...Something must be wrong with that unit but I don't know what as it doesn't give any errors.. so it should be fine..
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Time to start a game as the raiders! I'm going to try out the melee line this time and try and be as much of a bastard as possible as raiders should be.
Yeah Raiders get 100% boost for all their pillaging, so you don't really need to declare war, just build loads of DOps and go pillaging and slaving everybodies workers!