Planeshift
Chieftain
- Joined
- Sep 25, 2012
- Messages
- 8
(name pending)
What is it?
A total conversion fantasy mod for Civilization V, that starts from the Ancient Times and goes to the equivalent (somewhat) of our Modern Era.
I've been working on this for quite some time, and I think I have reached a point of a technical alpha, somehow. I can now present the work I've done and cry a lot after everyone starts saying how bad it is.
Features
Screenshots
Direct imgur album with bigger images : here
Download
You have three things to download.
First: The Community Patch. Before, I was simply using the DLL – Various Mod Components made by whoward69, but given the Community Patch is basically this DLL expended, I see no point not using it. You can download it here. IMPORTANT NOTE : You ONLY NEED the Community Patch, as in the DLL modification, to be activated. Do NOT activate other mods in the package, like the Community Balance Patch, the Civ IV Features, and so on.
Second: The PDM Art Assets mod. Although there's not much yet, it contains all the current new media for the mod, namely icons and splashes. You can download it directly here from dropbox.
Third: The PDM itself. You can download it on the civfanatics database here, or directly from dropbox here
However, to play this mod, you need all the expansions and (probably) all the DLC. I tried not to use too much from the DLC, but I ended up using a lot of icons from there, so if some icons or unit models seem to be missing (or if the mod crashes), it may be due to that.
Compatibility
This is a total conversion mod, so, give or take... none. Do not even try to use the EUI: it'll most likely cause a conflict, given that I modded the UnitPanel, among other things.
Technical Alpha notes
I recommend you read the Dev Status for more information about the mod, but for now, there are no clear-cut victories conditions, the IA cannot use Spells nor Religion (and do not go for those techs anyway), and several things are missing. Most notably, Arcane Units do not have access to all spells: only some of them are done. As of now : the Fire, Water and Earth domains are complete. Necromancy and Healing have the first two Tier, Air has only the first Tier, and that's it.
Apart from that, the mod is somewhat working. Test Civilizations (8 civs from the base game) are still there because, without them, the mod will silently crash at the end of the loading. I'll remove them as soon as new civilizations are done.
Credits
Although I put a text file in the mod, I'm sure most of you won't read it. However, I really wish for people to read at least the introduction, so I put it here again to thank all of the wonderful people that made this mod possible.
A big thanks to the Civilization community, especially on the civfanatics forums. Without them, this mod would not be possible.
Special thanks to the creators of Fall from Heaven for Civilization IV, and the subsequent "modmods", especially Fall Further and Rise from Erebus.
You made me lose many precious hours of my life, and inspired me to do the same to other people one day. Thanks for that
Another thank you to FramedArchitect, whoward69, Gazebo and Pazyryk from the civfanatics forums, and so many other that added to the overall knowledge of the modders.
Their continuous contributions allowed me to work on this project. Especially the DLL from whoward : let's be honest, without him, this wouldn't exist.
I was inspired by many projects, and I revamped codes from many mods. Here is the list of the "biggest" mods I used to copy code from (among other things) :
- Community Call To Power (CCTP), for the categorized techtree based on the original one by Firesforever
- Community Patch (and all "derived" mods), for too many things.
- Éa, for the basic database especially.
- Faerun, the "original" (as in one of the first) fantasy mod for Civ 5 that was updated for each expansion.
Thanks for reading, and if you can, have fun while playing!
What is it?
A total conversion fantasy mod for Civilization V, that starts from the Ancient Times and goes to the equivalent (somewhat) of our Modern Era.
I've been working on this for quite some time, and I think I have reached a point of a technical alpha, somehow. I can now present the work I've done and cry a lot after everyone starts saying how bad it is.
Features
- Revamped Technology Tree: Now separated into three categories (Ind. & Army, Eco. & Sci, Rel. & Magic)
- New Buildings, Wonders, Units
- Reworked and new Policies
- New Civilizations (4 as of this Alpha)
- Religion has been reworked: you use faith to buy beliefs, and Great Prophets are earned like other Great People.
- Some Units can cast spells: Send Fireballs at your enemies, summon Skeletons and Elementals to do your bidding.
- No more Great Writers, Great Musicians and Guilds : Great Artists can be generated through various normal buildings and are the only one creating Great Works. No more Archaelogists either.
- More things!
Screenshots
Direct imgur album with bigger images : here
Spoiler :
Download
You have three things to download.
First: The Community Patch. Before, I was simply using the DLL – Various Mod Components made by whoward69, but given the Community Patch is basically this DLL expended, I see no point not using it. You can download it here. IMPORTANT NOTE : You ONLY NEED the Community Patch, as in the DLL modification, to be activated. Do NOT activate other mods in the package, like the Community Balance Patch, the Civ IV Features, and so on.
Second: The PDM Art Assets mod. Although there's not much yet, it contains all the current new media for the mod, namely icons and splashes. You can download it directly here from dropbox.
Third: The PDM itself. You can download it on the civfanatics database here, or directly from dropbox here
However, to play this mod, you need all the expansions and (probably) all the DLC. I tried not to use too much from the DLC, but I ended up using a lot of icons from there, so if some icons or unit models seem to be missing (or if the mod crashes), it may be due to that.
Compatibility
This is a total conversion mod, so, give or take... none. Do not even try to use the EUI: it'll most likely cause a conflict, given that I modded the UnitPanel, among other things.
Technical Alpha notes
I recommend you read the Dev Status for more information about the mod, but for now, there are no clear-cut victories conditions, the IA cannot use Spells nor Religion (and do not go for those techs anyway), and several things are missing. Most notably, Arcane Units do not have access to all spells: only some of them are done. As of now : the Fire, Water and Earth domains are complete. Necromancy and Healing have the first two Tier, Air has only the first Tier, and that's it.
Apart from that, the mod is somewhat working. Test Civilizations (8 civs from the base game) are still there because, without them, the mod will silently crash at the end of the loading. I'll remove them as soon as new civilizations are done.
Credits
Although I put a text file in the mod, I'm sure most of you won't read it. However, I really wish for people to read at least the introduction, so I put it here again to thank all of the wonderful people that made this mod possible.
Spoiler :
A big thanks to the Civilization community, especially on the civfanatics forums. Without them, this mod would not be possible.
Special thanks to the creators of Fall from Heaven for Civilization IV, and the subsequent "modmods", especially Fall Further and Rise from Erebus.
You made me lose many precious hours of my life, and inspired me to do the same to other people one day. Thanks for that
Another thank you to FramedArchitect, whoward69, Gazebo and Pazyryk from the civfanatics forums, and so many other that added to the overall knowledge of the modders.
Their continuous contributions allowed me to work on this project. Especially the DLL from whoward : let's be honest, without him, this wouldn't exist.
I was inspired by many projects, and I revamped codes from many mods. Here is the list of the "biggest" mods I used to copy code from (among other things) :
- Community Call To Power (CCTP), for the categorized techtree based on the original one by Firesforever
- Community Patch (and all "derived" mods), for too many things.
- Éa, for the basic database especially.
- Faerun, the "original" (as in one of the first) fantasy mod for Civ 5 that was updated for each expansion.
Thanks for reading, and if you can, have fun while playing!