Dancing Hoskuld
Deity
There is an Europe civ, it is part of our attempts to get rid of all civs, but it should be turned off in the XML.
Zone of control promotion for GG is still blocking movement of my own units. And it blocks where the General starts the turn, if he moves the zoc is still around the tile where he started, not the tile where he ends up.
It was discussed to have captives teleported back to the nearest city like subdued animals are now. Was that idea abandoned? I really do not like having to delete dozens of captives that my Thieves, Rogues and Ambushers get, just because these units are not visible to animals but the captive is and so gets killed anyway.
It does not seem realistic that before modern times a hidden unit could take a captive and not then be seen. Especially as the captive would want to be rescued. Outside national borders OK but inside No.
If you make "being invisible" = "300% capture chance", would the ai even build non-invisible units?
What determines the chance of getting a civilian captive when you capture a city? I have captured pop 1 barbarian cities and get a civilian, but have also captured pop 3 barbarian cities and do not get any civilians.
What needs to be done? (I'm thinking this is probably something that is still vanilla based)