Gooblah
Heh...
- Joined
- Jun 5, 2007
- Messages
- 4,282
In a recent game, I popped a GS in an isolated start. My tech path would have allowed him to bulb Philosophy early (~250 BC). My capital was churning out roughly 70 BPT at 100% research.
What should I have done with him? I was considering bulbing him, but I already had a religion (Confucianism). I was considering Pacifism b/c I was already running Representation (I had a truckload of Fish - 8 at that point, 10 later - so I could afford a few Specialists) - but mostly for the benefit: my island and the neighboring Galley-accessible island had no happy resources.
Settling seemed a bit lame, as building an Academy would net me more beakers (40 -> 60 at 60% research in the BCs seemed pretty good). In the spirit of fostering hopefully worse relations in the main landmass (by this point, 5 GGs had popped and the Greeks were destroyed a turn later), I ended up building an Academy.
So is this entirely situational? How does one determine what to do with a GS?
What should I have done with him? I was considering bulbing him, but I already had a religion (Confucianism). I was considering Pacifism b/c I was already running Representation (I had a truckload of Fish - 8 at that point, 10 later - so I could afford a few Specialists) - but mostly for the benefit: my island and the neighboring Galley-accessible island had no happy resources.
Settling seemed a bit lame, as building an Academy would net me more beakers (40 -> 60 at 60% research in the BCs seemed pretty good). In the spirit of fostering hopefully worse relations in the main landmass (by this point, 5 GGs had popped and the Greeks were destroyed a turn later), I ended up building an Academy.
So is this entirely situational? How does one determine what to do with a GS?