Another thing I like:
I haven't noticed a production penalty for too many Loyalist/Tory colonists in a colony
More good things:
-Indians standing around don't impede your units' movement
Two things I like about the new game that everybody else seems to hate.
"The map's too small."
I thought the old map was too big. You'd send your scout off and pretty much know you'd never see him again. So much landmass you would never, ever play on. Historically accurate, I suppose, but kind of a drag.
"The Europe screen is ugly."
Amazing how many people seem to want some pictures/animations. I like the new Europe screen. All information, no fluff.
Can't you play a custom game with different victory conditions -- e.g., only a "Time" victory? Or Time plus independence -- just leave out Europe victory?
I just want to be able to lose..
In all fairness, even the wonderfully balanced Civ IV has ways you can cheese out and force an unrealistic victory on the hardest difficulties, e.g. tiny map quechua rush.
And the original Colonization was very forumulaic and easy to crush on Viceroy setting once you really knew the game.
I don't think it's the end of the world for a strategy title like this one to require a little restraint on the parts of its players in terms of exploitation.
As much as I dislike a few of the changes from the original Colonization, this is a challenging strategy game if you refuse to cave in to the easy exploits. For me, the main thing I don't permit myself is letting my foreknowledge of the way the WOI is going to be fought permeate into the way I manage my colonies through the better part of the game. I manage the game first and foremost as a colonial economic simulation, and then deal with the consequences when the REF comes through.
Öjevind Lång;7341450 said:If you who post in this thread enjoy it, that's nice for you, but my game disc is back on a shelf in the closet.
Öjevind Lång;7341450 said:Beside a lot of annoying bugs and bad game decisions, there is only one way to win the game. It's completely counterintuitive, but once you know it, it's ridiculously simple.