BarrenEarth
Chieftain
I have tested this in a few games, either continents or Pangaea and on levels King, Immortal and Emperor.
A civ that is in its prime UU era will go to war with me or be attacked by me. Every time I check their gold before the war (or during if surprise) I see little to no gold, with negative productions. I see these results so far:
Zulus surprised attacked me, I was Ethiopia, OCC this started my research. They did not have the top army according to demographics, I did not know their starting reserves but in the course of the war they spammed 30 Impis... 30 of them. The war was 12 turns long. Pangaea, Huge, Marathon, Immortal, OCC
Zulus again, Me as Rome. Spammed uncountable number of Impis, they overtook me, I started the war. They had 234 gold and -2 gold production. Again not the top army. Continents, immortal, Large
Austria, Hussar bum rush. I started the war. They were previously paying me GPT up to the point of the war for my Iron. They had 0 gold and close to 0 production of gold. I was Egypt, Standard, Continents, Emperor
Rome sneak attacked me while I was preparing to test on Persia. They came with an initial 8 Legions. During the course of the 20 turn war they sent in another 40. I already had crossbows so that was easy. King, Standard, Pangaea
About the only civ that doesn't get the spam units is England... although I am still testing that.
So how when a Civ has 4 cities, in 20 turns and little gold do they spam 40 Legions requiring Iron. Even if they were losing 2 every turn, they couldn't produce that off one 6 spot of Iron, and a city would have to purchase or produce a legion every 2 turns.
Is this some kind of difficulty cheat? I mean I am all for the AI getting bonus to gold, or diplomacy, or happiness. But plain out spawning units for free?
A civ that is in its prime UU era will go to war with me or be attacked by me. Every time I check their gold before the war (or during if surprise) I see little to no gold, with negative productions. I see these results so far:
Zulus surprised attacked me, I was Ethiopia, OCC this started my research. They did not have the top army according to demographics, I did not know their starting reserves but in the course of the war they spammed 30 Impis... 30 of them. The war was 12 turns long. Pangaea, Huge, Marathon, Immortal, OCC
Zulus again, Me as Rome. Spammed uncountable number of Impis, they overtook me, I started the war. They had 234 gold and -2 gold production. Again not the top army. Continents, immortal, Large
Austria, Hussar bum rush. I started the war. They were previously paying me GPT up to the point of the war for my Iron. They had 0 gold and close to 0 production of gold. I was Egypt, Standard, Continents, Emperor
Rome sneak attacked me while I was preparing to test on Persia. They came with an initial 8 Legions. During the course of the 20 turn war they sent in another 40. I already had crossbows so that was easy. King, Standard, Pangaea
About the only civ that doesn't get the spam units is England... although I am still testing that.
So how when a Civ has 4 cities, in 20 turns and little gold do they spam 40 Legions requiring Iron. Even if they were losing 2 every turn, they couldn't produce that off one 6 spot of Iron, and a city would have to purchase or produce a legion every 2 turns.
Is this some kind of difficulty cheat? I mean I am all for the AI getting bonus to gold, or diplomacy, or happiness. But plain out spawning units for free?