The QC
Quietly Confident
- Joined
- Sep 20, 2011
- Messages
- 335
Ah, right. Starting range is 10 tiles for caravans, and 20 tiles for cargo ships. Hope that helps.
Certainly does. Thanks!
Ah, right. Starting range is 10 tiles for caravans, and 20 tiles for cargo ships. Hope that helps.
It looks like it doubles your base outcome. I just ran a test case, and my tourism output went from ~950 to ~1400 after the internet finished. I had a bunch of other percentage-based modifiers (National Visitor's Center, Media Culture), so my guess is that it just piles another 100% onto whatever your current multiplier is.
Edit: Confirmation. The next turn, I scored first place at the International Games, and the 100% tourism boost brought my total to ~1900. It looks like my "base" culture was around 500 or so, and the multipliers each lumped another 500 on.
When you hover over a Merchant of Venice, does it say "Venetian Merchant of Venice"?
If I trade food or production with an internal trade route, say from my cap to another city, does the capital lose the extra food? is it a straight transfer or is it extra food?
Okay guys... I am a culture player. I need help.
How many levels of similarity do you target for your theming bonus? So I got two works of Art in my Museum. I need same era, same civ, but what about the type of artifact? For example, I had an ancient barbarian axe. Then I had ancient Ottoman beeds. The theme stated "Museum of Ancient Warfare". I don't get it. Beeds are not weapons no? Or am I missing something?
Guilds strategy questions:
I built my Artist Guild as soon as it was available. But I didn't have any slots available for Great Art (I filled my palace with a free Artist at the end of Liberty). So I've got this artist cooling his heels and my A-Guild has another one on the way. I'm still an era away from Museums.
Is this the best way to do this? To collect artists, then make the Art when I have slots.
Or should I burn these early artists for Golden Ages?
Or should I wait till I have Museums to build the Artist Guild?
It seems like Artifacts and Art will be mostly interchangeable, should I even bother with Great Artists?
I have a question about great works of music.
The only basic building that I can find to put them into is the opera house.
One would think that they could go into more buildings since more buildings can house other types of great works.
Music can go into the Broadway wonder. Are they any other buildings that can house music?
Thx .. neilkaz ..
Can anyone explain how resource diversity works? Is it limited to luxury resources? Does it just give a gold bonus? How do Portugal's UA and UI not conflict?
A simple question:
Does intensity of military conflicts influence in any way the number of possible archaeological dig sites?
1- Please explain the Swap Great Works scree? Am I swapping with other civilizations here? If so, why do this?
2- Antiquity sites v. Hidden sites?
3- After excavating a site, creating an artifact message says, "Artifact will be placed in nearest GWA slot." This could be another civilization's slot?
How do the dynamics between "trade route owner" and "city owner" work? Do trade route owners get more gold by default, or does that only happen with specific bonuses (like Morocco's UA or the East India Company)? If City B makes an international trade route to City A, can City A make a trade route to B so that both civs can be trade route owners? And this one might be a little difficult to answer, but do you ever notice the AI being more eager to establish a trade route with one of your cities after you build the East India Company, or if you play as Morocco?
Oh, I'm not done yet! What promotions does the Zulu UB give?
What's the difference in the special abilities for great artist, musician and writer?
And lastly, a pure opinion based one, did you find it harder or easier or just about the same to achieve whatever victory you went for first?
I hope I didn't go overboard.