Hi, everybody. My first post here.
I've been plying Rise & Rule for years, and it's really an awesome mod - I'm still playong it from time to time. Two things that didn't work was worker efficiency when upgrading from serf to peasant and so on. The laborer didn't finish the jobs any faster than the serf. Also when trying to reload a previous saved game, the filename wouldn't be pre-selected. I've search most of this thread (it's looooong), and couldn't find anything regarding this issues. The thing is, I have found work-arounds, and thougth I should share it here in case someone would find it useful.
1. The worker efficiency is set in the editors unit-tab under "Worker strength". The editors helpfile states that 100 means 100%, 125 for 125% and so on. This is not the case - the game only recognises steps in whole hundreds. 199 is the same as 100, and 200 is twice as efficient as 100. I reset the serf/worker to 400, peasant to 500, laborer to 600 and engineer to 700. In addition I multiplied the "turns to complete" value of worker jobs with 4 (except those actions that consumes the worker). I also changed the values for other units that can perform worker actions, like hardy clan, elephant units etc. Now the upgraded worker units is more efficient than its predecessor. However, the Civlopedia-entry for the worker-actions will show "turns to complete"-values four times higher than actual.
2. The problem with filename on gamesaves is caused by the punctuation mark after the month (at least in the extended 915 turns version). I opened the Labels.txt file in notepad and removed the dots after the months abbreveations (use only a plain text editor like notepad - or else the file will be corrupted). Also save a copy of the file before editing it - just in case something goes wrong.
These modifications did at least work for me.
Regards Jorsalfare