tuxedohamm
Disguised as crow.
NESFed: Aurora
This is Aurora. A 4x Space Game that includes some difficulty when installing, and a difficult UI. Im not trying to be too discouraging, just honest. Ive played it off and on at times, though not long enough to really know what Im doing. I intend to play through it for a while for your viewing.
Below is the setup screen:
The empire shall be known as the Never-Ending Space Federation or NESFed for short. The theme is fantasy, which will mostly just determine default names of ship classes and military ranks. The Commander theme is United States, which determines default officer names. I will adjust that slightly once started to get a greater variety.
I chose a Conventional start, which means at the beginning, the most we will be able to do is colonize and mine the Solar System. Our first research goal will be the Trans-Newtonian tech which opens most of the other techs we will need to travel the stars and defend ourselves against the greater threats to be encountered.
The only reason Im not starting as a Trans-Newtonian Empire is it increases the techs we start with, and when it comes to designing things, Im not always certain what is best.
Ive increased the starting population to 750 million instead of the default 500. This will increase our starting research and industrial capacity slightly. I could set it higher, to billions, but my understanding is that advancements move too quickly at that point. I also changed the starting year to whatever mashing the keypad gave me.
Ill leave the history from 2014 to 6548 including the population drop from 7+ billion to 750 million and the unifying of the global population under one government up for grabs.
Welcome to NESFed!
Looking at the system view, we can see the Kuiper Belt and a few comets heading to and away from the Sun. A note about the system view, objects are shown as circles in their current location. Comets and spacecraft will have lines behind them indicating the path of travel from which they came.
As we zoom in, we see Halleys Comet just inside Neptunes orbit. The many objects within the asteroid belt blocks our view of the inner Solar System. The white numbered circles are potential jump points that we will investigate in the future.
Finally, a full interface screenshot. Ive zoomed in enough to see the inner Solar System. Spoilered to not completely make reading the thread a pain.
Looking at the Economy windows, most of my work force is in construction. That is about all we really need, though I need to check and see if mining gets listed separately like I think it does. In any case, I went ahead and ordered demand for mines and automatic mines. There are no fuel refineries, so I put in a demand for those. I also go ahead and request additional research labs and ordnance factories. All that was under the Civilian/Ind Status tab.
I move on to the Industry tab to see what I can actually build, and find limited options.
I set orders up for some of each of my four options. The military academy will increase the number of officers I get each year, the infrastructure will be used on non-Earth worlds to support population, the financial center will increase the economy which will help the morale of the population and, I think, increase my buying potential through taxes, and finally, maintenance factories to produce supplies ships will use to repair themselves while away from home.
Some of the lack of options are a bit silly to me, since I already have some built or they seem like something I should have access to already, such as construction factories, mines, fuel refineries, missile factories....
I also order construction of more ICBM missiles, but with no ordnance factories, the order will just sit there for now. I have no fighters that I can build at the moment, and no fighter factories to build them with. So I do nothing with it for now.
Finally, I move to the Research tab and set up my research projects. I get Trans-Newtonian Technology started because as I mentioned before, most of my other tech requires this. Additionally, I keep one lab free to research an engine I designed for use in ships. Once it is designed, I may be able to start production of a cargo craft to ship infrastructure around to prepare for colonization.
Viewer Involvement!
I have 29 Naval Officers, 18 Ground Force Officers, 1 Civilian Administrator, and 4 Scientists. They all come pre-named, but I can rename them. If youre interested, I can rename people and keep you up to date on their activities.
In addition, I can change rank names, ship names, ship class names, shipyard names, and more. If you want something named, let me know.
This is Aurora. A 4x Space Game that includes some difficulty when installing, and a difficult UI. Im not trying to be too discouraging, just honest. Ive played it off and on at times, though not long enough to really know what Im doing. I intend to play through it for a while for your viewing.
Below is the setup screen:
The empire shall be known as the Never-Ending Space Federation or NESFed for short. The theme is fantasy, which will mostly just determine default names of ship classes and military ranks. The Commander theme is United States, which determines default officer names. I will adjust that slightly once started to get a greater variety.
I chose a Conventional start, which means at the beginning, the most we will be able to do is colonize and mine the Solar System. Our first research goal will be the Trans-Newtonian tech which opens most of the other techs we will need to travel the stars and defend ourselves against the greater threats to be encountered.
The only reason Im not starting as a Trans-Newtonian Empire is it increases the techs we start with, and when it comes to designing things, Im not always certain what is best.
Ive increased the starting population to 750 million instead of the default 500. This will increase our starting research and industrial capacity slightly. I could set it higher, to billions, but my understanding is that advancements move too quickly at that point. I also changed the starting year to whatever mashing the keypad gave me.
Ill leave the history from 2014 to 6548 including the population drop from 7+ billion to 750 million and the unifying of the global population under one government up for grabs.
Welcome to NESFed!
Looking at the system view, we can see the Kuiper Belt and a few comets heading to and away from the Sun. A note about the system view, objects are shown as circles in their current location. Comets and spacecraft will have lines behind them indicating the path of travel from which they came.
As we zoom in, we see Halleys Comet just inside Neptunes orbit. The many objects within the asteroid belt blocks our view of the inner Solar System. The white numbered circles are potential jump points that we will investigate in the future.
Spoiler :
Finally, a full interface screenshot. Ive zoomed in enough to see the inner Solar System. Spoilered to not completely make reading the thread a pain.
Looking at the Economy windows, most of my work force is in construction. That is about all we really need, though I need to check and see if mining gets listed separately like I think it does. In any case, I went ahead and ordered demand for mines and automatic mines. There are no fuel refineries, so I put in a demand for those. I also go ahead and request additional research labs and ordnance factories. All that was under the Civilian/Ind Status tab.
I move on to the Industry tab to see what I can actually build, and find limited options.
I set orders up for some of each of my four options. The military academy will increase the number of officers I get each year, the infrastructure will be used on non-Earth worlds to support population, the financial center will increase the economy which will help the morale of the population and, I think, increase my buying potential through taxes, and finally, maintenance factories to produce supplies ships will use to repair themselves while away from home.
Some of the lack of options are a bit silly to me, since I already have some built or they seem like something I should have access to already, such as construction factories, mines, fuel refineries, missile factories....
I also order construction of more ICBM missiles, but with no ordnance factories, the order will just sit there for now. I have no fighters that I can build at the moment, and no fighter factories to build them with. So I do nothing with it for now.
Finally, I move to the Research tab and set up my research projects. I get Trans-Newtonian Technology started because as I mentioned before, most of my other tech requires this. Additionally, I keep one lab free to research an engine I designed for use in ships. Once it is designed, I may be able to start production of a cargo craft to ship infrastructure around to prepare for colonization.
Viewer Involvement!
I have 29 Naval Officers, 18 Ground Force Officers, 1 Civilian Administrator, and 4 Scientists. They all come pre-named, but I can rename them. If youre interested, I can rename people and keep you up to date on their activities.
In addition, I can change rank names, ship names, ship class names, shipyard names, and more. If you want something named, let me know.