Hi, me and my friend are playing more multiplayer games, this time I am playing as the illians, just completed ascension, firstly, I dont know wether this was intended to be possible, but the Godslayer spawned in my capital, so I have Auric with Godslayer in hand just obliterating everything.
The actual bug is that the game has desynced every time I reloaded the game since spawning Auric Ascended, its pretty specific, so maybe you guys would be champions and have a look, as it makes illians a bit pointless in multiplayer if Auric isnt useable.
Other than that, there are no other desyncs, I'll keep an eye out for bugs
To clarify, me and my friend are on the same team. He is playing Archos, I dont know if this might be the cause.
Minor Aesthetic Bugs: Auric Ascendeds attack animations are a bit high speed and twitchy, I dont know how fixable that is, but its not a big deal
Some of the Scorpions evolutions (my friend is playing Archos) change the colour of the scorpions (which I know is intended) however upon gaining the second level of evolution (like an upgrade), they revert back to brown. again not a big deal, just making you guys aware
Really glad you guys are taking the extra time to polish the mod, as its may favourite
Edit: The auric ascended desync bug ONLY occurs when I select him, after reloading if I start the game without selecting him I get no desync until I select him, which seems even stranger, I dont know if this makes it easier to fix or not. If you guys dont want to fix it, could you give me an idea of where to look/how to fix that kind of bug, as you guys obviously fixed a huge number of sync errors in this update.
Also noticed that Archos are really quite overpowering in early game, seeing as they can easily get the size/promos needed to be spawning str 6+4 poison combat spiders before other teams (yes, in teams of 2 so faster teching) have champions (str 8 including iron weapons), as it stands the archos can defeat an enemy without even declaring war in the early game, given so many hidden nationality, stealthy, high strength units (compared to at best axemen and archers), I mean, D'tesh were unstoppable late game, which is why they got brought into line. I think Archos are in danger of being unstoppable in the early game, not as bad as D'tesh late game, but still.
Again, keep up the good work.