I had some ideas about adding additional OR prerequisites to early technologies. I think that up to about the Renaissance Era, civilizations develop with a great deal of independence. (At that point, Europe jumps on the accelerator pedal and we don't get as much in the way of alternate paths.) So I think that for some of the early techs, we should allow multiple plausible possibilities.
Game-wise, this would also encourage moving vertically on the tech tree, within a column, rather than going horizontally down the tree. The cost-reduction for multiple OR prerequisites would make it more valuable to research all the OR prerequisites first.
These are the three ideas that I came up with.
Naturopathy: Requires Ritualism OR Agriculture.
I think that a civilization that is capable of producing food plants in quantity would be able to experiment with other plants. Herbal medicine is older than the Ancient Era, but I'm willing to let that go in the name of having ONE Ancient Era medical tech.
Calendar: Requires Mathematics and (Sailing OR Fermentation).
I want to make Fermentation a little bit more valuable. Fermentation only leads to Ancient Medicine, which in turn leads to Sanitation and Alchemy. Sanitation is pretty skippable depending on your overall health. Alchemy leads to the big gateway of Invention. But you can still put off Fermentation until the Medieval Era, which isn't very good.
My initial idea here was to put Agriculture as the alternate OR tech, but Agriculture is too far back to be a meaningful replacement. In terms of simulation, I think of it as timing the planting and harvesting, but needing more advanced techniques than just Agriculture. (If the Ancient Era wasn't larger than the Classical and Medieval Eras, I would probably have added Stargazing as an early astronomy tech.)
Currency: Requires Metal Casting and (Mathematics OR Monarchy).
Here, I want to dilute the necessity of Mathematics. Mathematics is currently required for all of Calendar, Construction, Currency, Music, and Philosophy. Mathematics itself is somewhat nebulous to me; since it's a Classical Era tech, I usually assume it means geometry and maybe some advanced arithmetic. It certainly is not basic counting and arithmetic. I think the slightly more sophisticated governments of Monarchy could develop Currency as a way to gather taxes more efficiently.
Game-wise, this would also encourage moving vertically on the tech tree, within a column, rather than going horizontally down the tree. The cost-reduction for multiple OR prerequisites would make it more valuable to research all the OR prerequisites first.
These are the three ideas that I came up with.
Naturopathy: Requires Ritualism OR Agriculture.
I think that a civilization that is capable of producing food plants in quantity would be able to experiment with other plants. Herbal medicine is older than the Ancient Era, but I'm willing to let that go in the name of having ONE Ancient Era medical tech.
Calendar: Requires Mathematics and (Sailing OR Fermentation).
I want to make Fermentation a little bit more valuable. Fermentation only leads to Ancient Medicine, which in turn leads to Sanitation and Alchemy. Sanitation is pretty skippable depending on your overall health. Alchemy leads to the big gateway of Invention. But you can still put off Fermentation until the Medieval Era, which isn't very good.
My initial idea here was to put Agriculture as the alternate OR tech, but Agriculture is too far back to be a meaningful replacement. In terms of simulation, I think of it as timing the planting and harvesting, but needing more advanced techniques than just Agriculture. (If the Ancient Era wasn't larger than the Classical and Medieval Eras, I would probably have added Stargazing as an early astronomy tech.)
Currency: Requires Metal Casting and (Mathematics OR Monarchy).
Here, I want to dilute the necessity of Mathematics. Mathematics is currently required for all of Calendar, Construction, Currency, Music, and Philosophy. Mathematics itself is somewhat nebulous to me; since it's a Classical Era tech, I usually assume it means geometry and maybe some advanced arithmetic. It certainly is not basic counting and arithmetic. I think the slightly more sophisticated governments of Monarchy could develop Currency as a way to gather taxes more efficiently.