http://forums.civfanatics.com/showthread.php?t=339429
There are 2 possible paths:
1) Found 2 cities and produce enough liberty bells to obtain a minimum of 15% independence support in your colony. (from turn 75)
2) To be approximately in turn 95.
Check if you have met the objectives of the 1st path, if not just pass some turns.
Hi,
In the latest version, a party must be played in 600 turns, instead of 300 in normal party in vanilla game.
That's why, now I changed the system of eras.
And I forget to say it in the old posts .
I give you objectives to pass the first era.
There are 2 possible paths:
1) Found 2 cities and produce enough liberty bells to obtain a minimum of 20% independence support in your colony. (from turn 85)
2) To be approximately in turn 180.
I understand that it may be a little boring now in the first era. But in the futur, there will be many activities that will permit to make the game more attractive in the first part.
Well. when I said "carpenters" I was not referring to the "master carpenter" but to the profession itself.
Just put any citizen in the carpentry and they will work as carpenter. By doing this the hurry option is improved like if you had master carpenters.
The concept is that you need people working in the carpentry to build anything; the more production in the carpentry, the more you are able to build. It doesn't matter what you put as carpenter in your cities.
The availability of master carpenters will give you an improved boost but it's not essential. Not sure if you have to wait to the turn you have mentioned if you wanna paid for them in Europe, but take a look at the native villages. In them you can teach your citizens a profession.
If master carpenter is not already available by using this method, it would be a great implementation for the future.