On the elephants/mammoths issue, basically, as far as I can tell, after they reach about age 300 (not sure on the number), they transform into beast type instead of animal type, I think they gain a 60% strength boost and they become able to attack, this happened before 1.4 aswell, to me anyway. So in theory its just the same thing happening. Same with sea serpents, they become ridiculously powerful because the sea is so large its hard to hunt them down early enough, I remember having to send Khazad Ironclads in groups because they could get beaten easily by a sea serpent, a bit annoying.
The other thing of note is an experiment I tried, I was playing Sheaim, switching to Infernals after researching malevolent designs (req. for Hyborems Whisper worldspell). I had fixed the switching issue, and switched with sheaim only having one town (best city in the world, ashen veil holy city), so I could use hyborems whisper to knock them out of the game and take an awesome town to be my new capital. Turns out that I still cant use hyborems whisper, maybe its because I didnt research Malevolent Designs, but started with it (by virtue of the Sheaim having it before me), anyone else notice this?
Found something whilst playing Legion of D'tesh, the tower of D'tesh structure supposedly grants +1%hammers with Infused ash, but I am fairly sure its supposed to be +1% hammers PER infused ash, rather than just 1% which it is right now. Also, as it stands, the obsidian spire cannot produce these buildings because the palace already does the city radius increase, what this means is that D'tesh's non-capital towns actually have more hammers than the capital, which strikes me as very odd, I suggest either creating a separate building for the +% hammers with ash, OR adding the % hammers with ash to the palace
Or is it supposed to be this way. 1% hammer boost is kind of lame ^^
Also: Farms no long discover resources, the civpedia now states that they 'spread' the resources that used to be discoverable there, where mines and camps (both of which still DO discover resources) still state they discover, apparently fishing boats also spread resources, 1 in 1750 chance or something, but I have NEVER seen it happen, anybody notice this too? I remember before 1.4 discovering resources with farms
Or is it supposed to be the way it is now?
Re-installing my OS usually cuts between turn times by 2/3rds.
There have been a few comments on the stability of MP, some yeas and some boos, but I believe that Greyfox posted that it still wasnt entirely stable. I havent tried the latest release yet, waiting for the patch, in an anxious sort of way. Will any remaining stability bugs be worked out before you guys leave off? I truly believe that this is probably going to be the major lasting issue with this mod for players down the line.
If any enterprising young modder would volunteer to spend some time on that, it would also be much appreciated.
Also, does this fix really work for CTD? http://forums.civfanatics.com/showthread.php?t=439570