Hello there,
A few friends and I regularly play Civ V together so it's often easy to setup rules outside of the game. We do however always limit it to six players because the multiplayer really doesn't work well with more than six.
Anyway, I wanted to share the rules and process with you guys, see what you think and perhaps get some feedback/additions.
Civilization Choice
Before we start each new game we go through a diplomatic process. During this process we take it in turns to put forward a civ, and vote until we have the correct amount (usually six). One of us (typically me) will assign each civ a random number between 1 and the total number, then everyone takes it in turn to pick a number with the person assigning their number taking the left over civ.
Each new game means a new selection of civs and we remove previously played civs from the pool until we run out.
We've found that this is a much nicer approach to random and stops people constantly pulling the same civ, forcing people to change it up, play differently and have a bit of experience running another civ. It's very interesting and we've found some civs that are considered bad, can be very useful when played a certain way.
Early War
Since these are long term games played with a group of friends, we try to avoid having people forcibly knocked out of the game early on, as that does make it a little crappy for that person, and that's typically when people start arguing.
The rule that we have for this, is that there are no wars before the world congress is founded, we've found that this works well and stops arguing, giving people a fair chance to retaliate, either in kind of via the world congress.
Don't be a Dick
The don't be a dick rule expands on the above early war rule, and basically covers forward settling and attacking and taking over city states. Pretty self explanatory.
Religion is like a penis
You know the say? Religion is like a penis, having one is fine, but shoving it in peoples faces, is not. This basically means that you are free to have a religion and spread it, but when requested to stop (if before the early war cut off) you should stop otherwise the don't be a dick rule is broken and the civ will often wage war to kill the unit.
We haven't actually had this turn into an all out war yet, usually once the great prophets and missionaries are killed.
That's it, those are the rules we follow. It may seem like we're limiting a bit and perhaps making it a bit boring, but I assure you that these steps are taken to prevent tensions rising, and as I'm sure you're all aware, Civ is the new maria kart.
Anyway, I'd appreciate some feedback and perhaps some rules you guys use to keep things sensible.
A few friends and I regularly play Civ V together so it's often easy to setup rules outside of the game. We do however always limit it to six players because the multiplayer really doesn't work well with more than six.
Anyway, I wanted to share the rules and process with you guys, see what you think and perhaps get some feedback/additions.
Civilization Choice
Before we start each new game we go through a diplomatic process. During this process we take it in turns to put forward a civ, and vote until we have the correct amount (usually six). One of us (typically me) will assign each civ a random number between 1 and the total number, then everyone takes it in turn to pick a number with the person assigning their number taking the left over civ.
Each new game means a new selection of civs and we remove previously played civs from the pool until we run out.
We've found that this is a much nicer approach to random and stops people constantly pulling the same civ, forcing people to change it up, play differently and have a bit of experience running another civ. It's very interesting and we've found some civs that are considered bad, can be very useful when played a certain way.
Early War
Since these are long term games played with a group of friends, we try to avoid having people forcibly knocked out of the game early on, as that does make it a little crappy for that person, and that's typically when people start arguing.
The rule that we have for this, is that there are no wars before the world congress is founded, we've found that this works well and stops arguing, giving people a fair chance to retaliate, either in kind of via the world congress.
Don't be a Dick
The don't be a dick rule expands on the above early war rule, and basically covers forward settling and attacking and taking over city states. Pretty self explanatory.
Religion is like a penis
You know the say? Religion is like a penis, having one is fine, but shoving it in peoples faces, is not. This basically means that you are free to have a religion and spread it, but when requested to stop (if before the early war cut off) you should stop otherwise the don't be a dick rule is broken and the civ will often wage war to kill the unit.
We haven't actually had this turn into an all out war yet, usually once the great prophets and missionaries are killed.
That's it, those are the rules we follow. It may seem like we're limiting a bit and perhaps making it a bit boring, but I assure you that these steps are taken to prevent tensions rising, and as I'm sure you're all aware, Civ is the new maria kart.
Anyway, I'd appreciate some feedback and perhaps some rules you guys use to keep things sensible.