imagine a riverside town without a water mill,
What does that have to do with anything? You either build it because it makes sense (most of the time) or you don't (because it's too late and thus negligible ROI).
imagine a riverside town without a water mill,
What does that have to do with anything? You either build it because it makes sense (most of the time) or you don't (because it's too late and thus negligible ROI).
Building a stable with one pasture is a total waste. It costs 100 hammers in construction costs and one gold per turn in upkeep.
Building a stable with one pasture is a total waste. It costs 100 hammers in construction costs and one gold per turn in upkeep.
early on, build both a granary and a watermill.
Move 2 citizens onto mined hills.
+7 production. Everything else then builds faster.
Assuming one hammer is equal to two gold then the break even point for for a stable with only one pasture that doesn't build any horse units is 200 turns. So how many horse units can you reasonably expect to build in the average game? 2? 3? Because you'll gain about 1/7th of their hammer cost by producing from a city with a stable.The stable gives you tons of free hammers when building horse units plus more production for the rest of the entire game. Things which compound your production by giving you 10% or 15% production make every single hammer count all the more.
Assuming one hammer is equal to two gold then the break even point for for a stable with only one pasture that doesn't build any horse units is 200 turns.
Assuming one hammer is equal to two gold then the break even point for for a stable with only one pasture that doesn't build any horse units is 200 turns. So how many horse units can you reasonably expect to build in the average game? 2? 3? Because you'll gain about 1/7th of their hammer cost by producing from a city with a stable.
I just had a thought that, yeah, a water mill could let you run a merchant for free once you get a market. No wonder no one uses them.
I just had a thought that, yeah, a water mill could let you run a merchant for free once you get a market. No wonder no one uses them.