I suppose if you're wanting to make them angry enough to DoW you, if say you have a Defensive pact with someone else or you want to make them look like a warmonger?
Then Why didn't they fix diplomacy allready? Thinx they don't have the resource to do it.. If you say it is so easy.
So the jist of it that you want to make the game much easier to play at all levels? And you want only limited number of AI opponents (which you already have a tremendous advantage over) trying to beat you instead of all them, which would be more of a challenge? Besides, it's easy to avoid a fight with "everyone" if one don't do stupid things.
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what do you mean with :
Depending on how friendly and rational you become as well as other civ actions, you won't be seen as the only "bad" guy in this game
Can you explain you'reself i dont know what you mean?
You mean how more AI are warmongering the less warmonger penalty you get?
So I am stupid because of the faulty way diplomacy is coded within the game. Now that is laughable. There should be no global penalty for warmongering. Local neighbors yes, but not the whole world for the whole game.
Oh BTW I'd love to see your guide on how to play the game in one certain way so you don't aggravate the poor miscalculated AI. If you do things just the way it wants it might not get so mad at you, don't you know? That is ridiculous and it is embarrassing to think the game has so little depth that you have to kiss the AI's butt.
...still waiting for an expansion pack to make singleplayer exciting.
This is what mods are for. If you want a single-player experience that's a lot more interesting than the vanilla game, you download a mod that adds the kinds of things you want.
Want some extra science fiction content at the end of the tech tree? There are mods for that.
Want a ton of additional buildings spread throughout the existing techs? There are mods for that.
Want a mythology-based system for the early eras that adds hundreds of mythological creatures and effects, managed by a new yield you have to keep track of? Hey, what do you know, I've made one.
Personally, I'm guessing we're not going to see nearly as many Beyond the Sword-type expansions in the future. They've got DLCs filling the same niche. Instead, I think you'll see things more like Civ4's Colonization remake, where it uses the same basic game engine to create an entirely new game.
What is the difference between "very well" and "you'll pay for this in time"?
Probably already answered, but one causes a further diplo hit, and the other does not.
Its sort of the same as the difference between "we are sorry this have caused a divide between us" vs "get over it"