Hello again,
I have 2 questions involving tile improvements that may have already been answered, but I couldn't find the answers. Feel free to link if I just missed it.
1. I tried to do the math on this in game, but I couldn't work it out for some reason. When you open your city window and look at the tiles your citizens can potentially work, there's a limit to the number of tiles out you can work. When you get to 4 or 5 tiles from your city, you can't assign a citizen to that tile thru management. For example: If you only had one huge city, does it behoove you to improve those tiles as farms if you can't assign a citizen to it, or does it only waste time and gold per turn to upkeep? Does your city only benefit from improving a tile to a farm when you can assign a citizen to it, or does assigning it to be worked merely further enhance what you get from that tile improvement? When comparing to reality, it would make sense to me that you get no benefit at all from, say, a wheat field really far away that's technically within your borders, but nobody's working it.
2. Let's say you improve a tile of Coal, for instance, and you trade with an AI Civ that you're friends with for a lump sum of gold. Then use a worker to remove that only coal mine you had, thus ending the trade. Do you know if there are any diplomatic implications such as them hating you? I wouldn't think they could get any more mad at you than if you lost that mine to pillaging via war, and how would they know they difference? I wonder if you could keep repeating that trade, destroy, rebuild as an exploit? It may seem that I'm being lazy not testing this myself, but this is something I just thought of and wondered if anyone else knew.
Thanks as always!
- M
I have 2 questions involving tile improvements that may have already been answered, but I couldn't find the answers. Feel free to link if I just missed it.
1. I tried to do the math on this in game, but I couldn't work it out for some reason. When you open your city window and look at the tiles your citizens can potentially work, there's a limit to the number of tiles out you can work. When you get to 4 or 5 tiles from your city, you can't assign a citizen to that tile thru management. For example: If you only had one huge city, does it behoove you to improve those tiles as farms if you can't assign a citizen to it, or does it only waste time and gold per turn to upkeep? Does your city only benefit from improving a tile to a farm when you can assign a citizen to it, or does assigning it to be worked merely further enhance what you get from that tile improvement? When comparing to reality, it would make sense to me that you get no benefit at all from, say, a wheat field really far away that's technically within your borders, but nobody's working it.
2. Let's say you improve a tile of Coal, for instance, and you trade with an AI Civ that you're friends with for a lump sum of gold. Then use a worker to remove that only coal mine you had, thus ending the trade. Do you know if there are any diplomatic implications such as them hating you? I wouldn't think they could get any more mad at you than if you lost that mine to pillaging via war, and how would they know they difference? I wonder if you could keep repeating that trade, destroy, rebuild as an exploit? It may seem that I'm being lazy not testing this myself, but this is something I just thought of and wondered if anyone else knew.
Thanks as always!
- M