DeclaredYuppie
Chieftain
- Joined
- Jun 14, 2014
- Messages
- 26
So as one of my first easy mods for myself, I moved the Cathedral out of the religious beliefs options and instead made it a medieval next step in the shrine-temple chain. In general I've liked this, I don't think it throws any balance off and it mostly just opens the option for some great art slots at the same time you get the Artists Guild.
I'm thinking about moving the remaining "beliefs buildings" (mosque, pagoda, monastery) out into regular buildings as well. Thoughts I'd like to solicit from others:
Thanks in advance!
I'm thinking about moving the remaining "beliefs buildings" (mosque, pagoda, monastery) out into regular buildings as well. Thoughts I'd like to solicit from others:
- I'd like to make a rule that, while the player has the option to build any of the buildings in any city, they can only have one of the 4 in any given city. This, if nothing else keeps from possibly overloading your faith-per-turn to game breaking levels. Any thoughts on how to implement that?
- I'd also like the buildings to remain somewhat distinct. To this end, I'm thinking of changing the monastery to be more of the medieval English/Celtic insititution where people could possible be educated. I'd drop the wine/incense bonus and instead give a +2 to science. Overpowered?
- Also, I'm not sure how to make the pagoda more distinct. At this point the cathedral is good if you're on a great-works/culture strategy, mosque if you're on a faith strategy, and monastery on a science strategy. Is the +2 happiness that valuable or interesting? Would bumping it to +3 make it sexier?
Thanks in advance!