player1 fanatic
Fanatic
So, in Civ5, all WWII of units which require oil are replaced with upgrades that require Aluminum.
Tank (oil) -> Modern Armor (aluminum)
Fighter/Bomber (oil) -> Jet Fighter/Stealth Bomber (aluminum)
With exception of:
Battleship (oil) -> Missile Cruiser (no resource, but not in upgrade path either)
Plus units whose upgrades require Aluminum, while older unit is resource free:
Artillery -> Rocket Artillery (aluminum)
Anti-Tank -> Helicopter (aluminum)
Why such big shift to everything needing a single resource late in the game?
If you don't get enough Aluminum you are kept at WWII era tech.
Advanced units you do have access to without Aluminum:
Mechanized Infantry
Bazooka
Mobile SAM
Missile Cruiser
Nuclear Submarine
Guided Missile
Everything else is Aluminum dependent, and if missing will be on WWII level tech.
Is this good for game balance?
Tank (oil) -> Modern Armor (aluminum)
Fighter/Bomber (oil) -> Jet Fighter/Stealth Bomber (aluminum)
With exception of:
Battleship (oil) -> Missile Cruiser (no resource, but not in upgrade path either)
Plus units whose upgrades require Aluminum, while older unit is resource free:
Artillery -> Rocket Artillery (aluminum)
Anti-Tank -> Helicopter (aluminum)
Why such big shift to everything needing a single resource late in the game?
If you don't get enough Aluminum you are kept at WWII era tech.
Advanced units you do have access to without Aluminum:
Mechanized Infantry
Bazooka
Mobile SAM
Missile Cruiser
Nuclear Submarine
Guided Missile
Everything else is Aluminum dependent, and if missing will be on WWII level tech.
Is this good for game balance?